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虚拟现实在解剖学中的应用:不同传递模式的初步研究。

Virtual Reality in Anatomy: A Pilot Study Evaluating Different Delivery Modalities.

机构信息

Department of Anatomy, School of Medical Sciences, Faculty of Medicine, The University of New South Wales, Sydney, New South Wales, Australia.

Artificial Intelligence Research Group, School of Computer Science and Engineering, Faculty of Engineering, The University of New South Wales, Sydney, New South Wales, Australia.

出版信息

Anat Sci Educ. 2020 Jul;13(4):445-457. doi: 10.1002/ase.1921. Epub 2019 Oct 31.

Abstract

Technologies such as virtual reality are used in higher education to develop virtual learning resources (VLRs). These VLRs can be delivered in multiple modalities, from truly immersive involving wearable devices to less immersive modalities such as desktop. However, research investigating perceptions of VLRs in anatomy has mainly focused on a single delivery modality and a limited-demographic participant cohort, warranting a comparison of different modalities and a consideration of different cohorts. This pilot study aimed to compare perceptions of highly immersive and less immersive VLR deliveries among anatomy students and tutors and evaluate the impact of prior university experience on students' perceptions of VLRs. A skull anatomy VLR was developed using the Unity gaming platform and participants were voluntarily recruited to assess highly immersive stereoscopic and less immersive desktop deliveries of the VLR. A validated survey tool was used to gather perceptions of both deliveries. Most participants agreed that both VLR deliveries were interesting and engaging and provided an immersive experience. Anatomy students perceived the stereoscopic delivery to be significantly more useful for understanding (P = 0.013), while anatomy tutors perceived the desktop delivery as more useful. A degree of physical discomfort and disorientation was reported by some participants for both deliveries, although to a greater extent for the stereoscopic delivery. The stereoscopic delivery was also found to be more mentally taxing than desktop delivery. These results suggest that desktop VLR delivery may minimize the risk of discomfort and disorientation associated with more immersive modalities while still providing a valuable learning experience.

摘要

虚拟现实等技术被应用于高等教育中,以开发虚拟学习资源(VLRs)。这些 VLR 可以通过多种方式提供,从真正沉浸式的可穿戴设备到不那么沉浸式的桌面模式。然而,关于 VLR 在解剖学中的感知的研究主要集中在单一的交付模式和有限的人群参与者,因此需要比较不同的模式,并考虑不同的群体。这项初步研究旨在比较解剖学学生和导师对高度沉浸式和低沉浸式 VLR 交付的看法,并评估学生对 VLR 看法的先验大学经验的影响。使用 Unity 游戏平台开发了一个颅骨解剖学 VLR,参与者自愿被招募来评估 VLR 的高度沉浸式立体和低沉浸式桌面交付。使用经过验证的调查工具收集了对这两种交付方式的看法。大多数参与者都认为两种 VLR 交付方式都很有趣和吸引人,并提供了身临其境的体验。解剖学学生认为立体式交付在理解方面更有用(P=0.013),而解剖学导师认为桌面交付更有用。一些参与者报告说,两种交付方式都有一定程度的身体不适和迷失方向,尽管立体式交付更严重。研究还发现,立体式交付比桌面交付更费脑力。这些结果表明,桌面 VLR 交付可能会最小化与更沉浸式模式相关的不适和迷失方向的风险,同时仍然提供有价值的学习体验。

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