Laboratory of Psychology of Sport and Exercise, Department of Physical Education, Center of Health Sciences and Sports, Santa Catarina State University, Florianópolis, Brazil.
Cyberpsychol Behav Soc Netw. 2019 Nov;22(11):724-735. doi: 10.1089/cyber.2019.0341.
The systematic review and meta-analysis were conducted to analyze the psychological effects of exergames for children and adolescents with overweight or obesity. In August 2018, the electronic databases searched were PubMed, Scopus, Web of Science, SPORTDiscus, Science Direct, CINAHL, and PsycINFO. The eligibility criteria were defined according to the population, intervention, comparison, outcome, and study design. In relation to the population, only studies with children or adolescents with overweight or obesity and without any other comorbidities were analyzed. Only publications in English were considered. Nine studies were selected. The comparisons identified were in relation to weight, type of activity, and play style versus control and preintervention. The magnitude of effect size suggests that the practice of exergaming has a small effect on psychological outcomes. Furthermore, cooperative games produced greater attraction to the game ( = 4.71, 95% confidence interval [CI] = 3.23-6.19) and greater intrinsic motivation ( = 5.29; 95% CI = 3.68-6.90). It was verified that self-esteem (standard mean difference [SMD] = 0.37; 95% CI = 0.09-0.66), and self-efficacy (SMD = 0.42; 95% CI = 0.06-0.79) improved after playing an exergame. This systematic review and meta-analysis suggest that exergames may be effective in improving psychological aspects of children and adolescents with overweight or obesity. Given the limited number of studies, it is essential to increase scientific research in this area.
本系统评价和荟萃分析旨在分析针对超重或肥胖儿童和青少年的健身游戏的心理影响。2018 年 8 月,检索了电子数据库包括 PubMed、Scopus、Web of Science、SPORTDiscus、Science Direct、CINAHL 和 PsycINFO。根据人群、干预、对照和研究设计来确定纳入标准。就人群而言,仅分析了患有超重或肥胖且无任何其他合并症的儿童或青少年的研究。仅考虑了英语出版物。共选择了 9 项研究。确定的对照是体重、活动类型和游戏风格与对照组和干预前的对照。效应量大小表明,健身游戏的实践对心理结果有较小的影响。此外,合作游戏对游戏更具吸引力( = 4.71,95%置信区间 [CI] = 3.23-6.19)和更高的内在动机( = 5.29;95% CI = 3.68-6.90)。验证了自尊(标准均数差 [SMD] = 0.37;95% CI = 0.09-0.66)和自我效能感(SMD = 0.42;95% CI = 0.06-0.79)在玩健身游戏后得到改善。本系统评价和荟萃分析表明,健身游戏可能对改善超重或肥胖儿童和青少年的心理方面有效。鉴于研究数量有限,必须增加该领域的科学研究。