Department of Ultrastructural Research, National Institute of Neuroscience, National Center of Neurology and Psychiatry, 4-1-1 Ogawa-Higashi, Kodaira, Tokyo, 187-8502, Japan.
Physical Intelligence Transfer Technology Team, Center for Advanced Intelligence Project, RIKEN, 1-4-1 Nihonbashi, Chuo-ku, Tokyo, 103-0027, Japan.
Exp Brain Res. 2019 Dec;237(12):3321-3332. doi: 10.1007/s00221-019-05674-0. Epub 2019 Nov 11.
This study examined the contributions of low-, mid- and high-level visual motion information to vection. We compared the vection experiences induced by hand-drawn and computer-generated animation clips to those induced by versions of these movies that contained only their pure optic flow. While the original movies were found to induce longer and stronger vection experiences than the pure optic flow, vection onsets were not significantly altered by removing the mid- and high-level information. We conclude that low-level visual motion information appears to be important for vection induction, whereas mid- and higher-level display information appears to be important for sustaining and strengthening this vection after its initial induction.
本研究考察了低、中、高水平视觉运动信息对运动错觉的贡献。我们比较了手绘和计算机生成的动画片段引起的运动错觉体验,以及这些电影只包含其纯光流的版本引起的运动错觉体验。虽然原始电影比纯光流引起的运动错觉体验时间更长、强度更大,但去除中、高水平信息并没有显著改变运动错觉的起始时间。我们得出结论,低水平视觉运动信息似乎对运动错觉的诱导很重要,而中、高水平的显示信息似乎对初始诱导后的运动错觉的维持和加强很重要。