Department of Communication, University of Münster, Münster, Germany.
Aggress Behav. 2020 Jan;46(1):127-135. doi: 10.1002/ab.21873. Epub 2019 Nov 17.
Online video games are social spaces for players from around the world. They use this space to form communities, relationships, and identities. However, gaming communities are not always welcoming, and some are even perceived as being "toxic." A prevalent issue is online sexual harassment, which is keeping many women from participating in the gaming community. Research on the factors contributing to the problem is limited, though. The present study replicates and expands previous research, using a sample of 856 online gamers. The study supports earlier findings that found hostile sexism and social dominance orientation as predictors of sexual harassment perpetration in online video games. In addition, we expanded the previous research with additional predictors: machiavellianism, psychopathy, and gamer identification predicted higher sexual harassment perpetration. Our results have implications for the gaming community's role in curtailing sexual harassment and making itself a more inclusive community.
网络游戏是来自世界各地的玩家的社交空间。他们利用这个空间来形成社区、关系和身份。然而,游戏社区并不总是受欢迎的,有些甚至被认为是“有毒的”。一个普遍的问题是网络性骚扰,这使得许多女性无法参与游戏社区。尽管对导致这一问题的因素的研究有限。本研究使用了 856 名网络游戏玩家的样本,对之前的研究进行了复制和扩展。研究支持了之前的研究结果,即敌对性别歧视和社会支配倾向是网络游戏中性骚扰行为的预测因素。此外,我们用其他预测因素扩展了之前的研究:马基雅维利主义、精神变态和游戏者认同预测了更高的性骚扰行为。我们的研究结果对游戏社区在遏制性骚扰和使其成为一个更具包容性的社区方面的作用具有重要意义。