Department of Biomedical Engineering, City University of Hong Kong, Hong Kong, China.
Department of Engineering Mechanics, Dalian University of Technology, Dalian, China.
Nature. 2019 Nov;575(7783):473-479. doi: 10.1038/s41586-019-1687-0. Epub 2019 Nov 20.
Traditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR and AR systems use head-mounted displays, accelerometers and loudspeakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays on actual scenery. In comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly enhance experiences at a qualitative level, with direct relevance in areas such as communications, entertainment and medicine. Here we present a wireless, battery-free platform of electronic systems and haptic (that is, touch-based) interfaces capable of softly laminating onto the curved surfaces of the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. We describe the materials, device structures, power delivery strategies and communication schemes that serve as the foundations for such platforms. The resulting technology creates many opportunities for use where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through applications in social media and personal engagement, prosthetic control and feedback, and gaming and entertainment.
传统的虚拟现实 (VR) 和增强现实 (AR) 技术通过视觉和听觉刺激来创造人类体验,这些刺激复制了与物理世界相关的感觉。最广泛使用的 VR 和 AR 系统使用头戴式显示器、加速度计和扬声器作为基础,构建可以独立存在或叠加在实际场景上的三维计算机生成环境。与眼睛和耳朵相比,皮肤是 VR 和 AR 技术中一个相对未充分探索的感觉接口,但它可以在定性水平上极大地增强体验,在通信、娱乐和医学等领域具有直接的相关性。在这里,我们展示了一种无线、无电池的电子系统平台和触觉(即基于触摸的)接口,能够柔和地贴合在皮肤的曲面上,通过空间和时间可编程的局部机械振动模式来传递信息。我们描述了构成这些平台基础的材料、器件结构、供电策略和通信方案。这项技术创造了许多机会,可以利用皮肤向身体提供电子可编程的通信和感觉输入通道,这在社交媒体和个人互动、假肢控制和反馈以及游戏和娱乐等应用中得到了体现。