INSERM, Centre de Recherche des Cordeliers, UMRS 1138, Université Paris-Descartes, Université Sorbonne Paris Cité, France; Department of Medical Informatics, Hôpital Européen Georges-Pompidou, AP-HP, Paris, France; INSERM, UMR 1099, LTSI Team Health Big Data, Université Rennes 1, Rennes, France; Université Paris 13, SMBH, Bobigny, France.
LIMICS, Université Paris 13, Sorbonne Université, Inserm, 93017 Bobigny, France.
Int J Med Inform. 2020 Apr;136:104074. doi: 10.1016/j.ijmedinf.2020.104074. Epub 2020 Jan 3.
Measures for controlling antimicrobial resistance are urgently required. We describe here AntibioGame®, a serious game for improving the training of medical students in antibiotic use in primary care.
We aimed to design a serious game for antibiotics teaching and to evaluate its usability and playability by medical students.
We used various gamification techniques (e.g. use of mascots, avatars, rewards, leader board) and cartoon graphics in the design of AntibioGame®. This game implements clinical case templates built from a list of learning goals defined by a medical team through an analysis of clinical practice guidelines. The game was evaluated by asking medical students to rate their satisfaction and the usability and playability of the game on an electronic form and through group discussions. The electronic form was derived from the MEEGA + scale, a five-point Likert scale including 32 items for assessing both usability and playability.
AntibioGame® is a case-based game in which students play the role of a doctor meeting patients in consultation and helping other health professionals to solve their problems, as in real life. The scenarios are realistic and cover situations frequently encountered in primary care. The 57 medical students enrolled found the game attractive, usable, fun, and appropriate for learning. Game quality was considered "good" (score = 60 on the MEEGA + scale). All the students said they would recommend the game, 96 % liked it and 81 % would use it for revision.
AntibioGame® is a promising tool for improving knowledge in antibiotic prescription that could easily be included in multifaceted programs for training medical students.
迫切需要采取措施来控制抗菌药物耐药性。我们在此描述了一种用于提高医学生在初级保健中抗生素使用培训的严肃游戏,名为 AntibioGame®。
我们旨在设计一种用于抗生素教学的严肃游戏,并通过医学生评估其可用性和可操作性。
我们在 AntibioGame® 的设计中使用了各种游戏化技术(例如使用吉祥物、头像、奖励、排行榜)和卡通图形。该游戏实现了临床案例模板,这些模板是由医疗团队通过对临床实践指南的分析,从一系列学习目标中构建的。通过电子表格和小组讨论,要求医学生对游戏的满意度以及游戏的可用性和可操作性进行评分,从而对游戏进行评估。电子表格源自 MEEGA+量表,这是一个五分制李克特量表,包括 32 个用于评估可用性和可操作性的项目。
AntibioGame®是一个基于案例的游戏,学生在游戏中扮演医生的角色,与患者进行咨询并帮助其他卫生专业人员解决他们的问题,就像在现实生活中一样。这些场景是现实的,涵盖了在初级保健中经常遇到的情况。参与的 57 名医学生认为该游戏具有吸引力、可用性、趣味性和适合学习。游戏质量被认为“良好”(MEEGA+量表得分为 60)。所有学生都表示他们会推荐该游戏,96%的学生喜欢它,81%的学生将其用于复习。
AntibioGame®是一种有前途的提高抗生素处方知识的工具,可轻松纳入医学生培训的多方面计划中。