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为非游戏女性新兴医疗保健专业人员设计和开发一款严肃游戏的学习者分析:定性样本研究。

Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study.

作者信息

Glover Kevin, Bodzin Alec

机构信息

Lehigh University College of Education, Bethlehem, PA, United States.

出版信息

JMIR Serious Games. 2020 Feb 6;8(1):e16003. doi: 10.2196/16003.

Abstract

BACKGROUND

Overall, 75% of health care practitioners are women, but half of all females do not play digital games of any kind. There is no consensus in the literature regarding optimal design elements to maximize the efficacy of serious games. To capitalize on the promise of serious games in health care education, it is important for instructional designers to understand the underlying learners' values, attitudes, and beliefs that might motivate nongaming female health care preprofessional students to independently choose to persistently play serious games to mastery.

OBJECTIVE

Specifically, the aim of this study was to seek answers to 2 questions. First, what values, attitudes, and beliefs contribute to the nongaming behaviors of 12th-grade female emerging health care preprofessionals? Second, how do the values, attitudes, and beliefs of 12th-grade female emerging health care preprofessionals align with important design features of serious games?

METHODS

In this study, a learner analysis was conducted using semistructured interviews with 8 12th-grade college-bound female health science students to better understand learners' values, attitudes, and beliefs to inform the design and development of a serious game. These interviewees represented a diverse subset of the female emerging health care preprofessionals who self-identified themselves as not playing games at all, not very often, or infrequently.

RESULTS

The findings suggest that the study participants exhibited a complex fusion of desire for both accomplishment and affiliation. The participants were all independent, competitive, and prosocial leaders. They thought strategically and consciously self-limited their leisure time to achieve personally meaningful long-term goals. They embraced overcoming expected failures and aimed to achieve relevant high-stakes wins in all academic, athletic, extracurricular, and leisure activities they valued while consciously avoiding what they considered to be non-goal-oriented activities.

CONCLUSIONS

The results of this study reinforce the need for a robust learner analysis to identify the multifaceted behavioral characteristics of targeted learners before the design and development of serious games. The common characteristics of the 12th-grade female health science students in this study suggest that they will choose to invest their limited leisure time playing a personally meaningful, preprofessionally authentic serious game if the collective design elements are aligned with the students' self-conceptualization of their present or future selves.

摘要

背景

总体而言,75%的医疗从业者为女性,但所有女性中有一半不玩任何类型的数字游戏。关于如何优化设计元素以最大化严肃游戏的功效,文献中尚无共识。为了充分利用严肃游戏在医疗保健教育中的前景,教学设计者了解潜在学习者的价值观、态度和信念非常重要,这些因素可能促使不玩游戏的女性医疗保健专业预科学生自主选择持续玩严肃游戏直至掌握。

目的

具体而言,本研究旨在回答两个问题。第一,哪些价值观、态度和信念导致了12年级女性新兴医疗保健专业预科学生不玩游戏的行为?第二,12年级女性新兴医疗保健专业预科学生的价值观、态度和信念如何与严肃游戏的重要设计特征相契合?

方法

在本研究中,通过对8名12年级准备上大学的女性健康科学学生进行半结构化访谈来进行学习者分析,以更好地了解学习者的价值观、态度和信念,为一款严肃游戏的设计和开发提供参考。这些受访者代表了女性新兴医疗保健专业预科学生中的一个多样化子集,她们自我认定为根本不玩游戏、不常玩游戏或很少玩游戏。

结果

研究结果表明,参与研究的学生表现出对成就和归属感的复杂融合。参与者都是独立、有竞争力且亲社会的领导者。他们会进行策略性思考,并自觉限制休闲时间以实现个人有意义的长期目标。他们乐于克服预期的失败,并旨在在所有他们重视的学术、体育、课外和休闲活动中取得相关的高风险胜利,同时自觉避免他们认为是非目标导向的活动。

结论

本研究结果强化了在设计和开发严肃游戏之前进行全面学习者分析的必要性,以确定目标学习者的多方面行为特征。本研究中12年级女性健康科学学生的共同特征表明,如果集体设计元素与学生对当前或未来自我的自我概念化相一致,她们会选择投入有限的休闲时间来玩一款个人有意义、专业预科真实的严肃游戏。

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