• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一款关于窒息场景急救程序的严肃游戏:设计与评估研究。

A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study.

作者信息

Boada Imma, Rodriguez Benitez Antonio, Thió-Henestrosa Santiago, Soler Josep

机构信息

Graphics and Imaging Laboratory, Escola Politècnica Superior, Edifici Politècnica IV, 17003 Girona, Spain.

出版信息

JMIR Serious Games. 2020 Aug 19;8(3):e16655. doi: 10.2196/16655.

DOI:10.2196/16655
PMID:32812882
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7468643/
Abstract

BACKGROUND

Choking is one of the causes of unintentional injury death. Gaining the knowledge of the first-aid procedure that has to be applied in case of choking can increase the chances of survival of persons with choking. Serious games can be a good channel for educating people about choking scenarios and the actions to be taken to save the persons with choking.

OBJECTIVE

The objective of this study is to present and evaluate the effectiveness of a serious game designed to prevent choking and to promote the first-aid procedure that needs to be applied in case of choking.

METHODS

In this study, we present a serious game as a set of minigames that reproduces the main steps of the protocol for the first-aid performed in choking. In the proposed game, the player acquires the role of a helper who has to save the person in a choking emergency by applying the main steps of the protocol. Time and score restrictions are imposed to pass each minigame. To test this game, we performed a pilot study with 48 high school students. Different tests were performed to assess the students' preferences and their knowledge on choking before and after playing the proposed game. The obtained results were analyzed using Mann-Whitney U test when a grade variable was involved and by using Fisher exact test when 2 categorical variables were involved.

RESULTS

The findings of our study showed that the players enjoyed the game. No statistical differences were detected when considering the gender of the player, their preferences for video games, or their previous experience in choking emergencies. By comparing the knowledge of these students before and after playing the game, we found that all the indicators of the knowledge about how to act in case of a choking emergency were improved through this serious game.

CONCLUSIONS

The findings of our study show that the proposed game is a good strategy for promoting and teaching first-aid procedures in choking emergencies to nonexperts in this field.

摘要

背景

窒息是意外伤害死亡的原因之一。掌握窒息时必须应用的急救程序知识可以增加窒息者的生存几率。严肃游戏可以成为教育人们了解窒息场景以及为拯救窒息者应采取的行动的良好渠道。

目的

本研究的目的是展示并评估一款旨在预防窒息并推广窒息时需应用的急救程序的严肃游戏的有效性。

方法

在本研究中,我们呈现一款严肃游戏,它由一系列迷你游戏组成,再现了窒息急救协议的主要步骤。在所提出的游戏中,玩家扮演助手的角色,必须通过应用协议的主要步骤在窒息紧急情况下拯救患者。通过每个迷你游戏都设有时间和分数限制。为测试这款游戏,我们对48名高中生进行了一项试点研究。进行了不同的测试以评估学生在玩所提出的游戏之前和之后对窒息的偏好及知识。当涉及等级变量时,使用曼-惠特尼U检验分析所得结果;当涉及两个分类变量时,使用费舍尔精确检验进行分析。

结果

我们的研究结果表明玩家喜欢这款游戏。在考虑玩家性别、他们对电子游戏的偏好或他们之前在窒息紧急情况中的经历时,未发现统计学差异。通过比较这些学生在玩游戏前后的知识,我们发现通过这款严肃游戏,关于在窒息紧急情况下如何行动的所有知识指标都得到了改善。

结论

我们的研究结果表明,所提出的游戏是向该领域非专业人员推广和教授窒息紧急情况急救程序的良好策略。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/3ebe4dd11227/games_v8i3e16655_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/e6324d82d499/games_v8i3e16655_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/34e0feab5a57/games_v8i3e16655_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/9ea5aa5695c0/games_v8i3e16655_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/b379781c9bc8/games_v8i3e16655_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/3ebe4dd11227/games_v8i3e16655_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/e6324d82d499/games_v8i3e16655_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/34e0feab5a57/games_v8i3e16655_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/9ea5aa5695c0/games_v8i3e16655_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/b379781c9bc8/games_v8i3e16655_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3ac5/7468643/3ebe4dd11227/games_v8i3e16655_fig5.jpg

相似文献

1
A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study.一款关于窒息场景急救程序的严肃游戏:设计与评估研究。
JMIR Serious Games. 2020 Aug 19;8(3):e16655. doi: 10.2196/16655.
2
Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games.一款严肃游戏对提高高中生和大学生样本对心理健康问题认识的有用性分析:与游戏熟悉度及游戏时长的关系
J Clin Med. 2019 Sep 20;8(10):1504. doi: 10.3390/jcm8101504.
3
Unintentional strangulation deaths from the "choking game" among youths aged 6-19 years - United States, 1995-2007.1995 - 2007年美国6至19岁青少年因“窒息游戏”导致的意外勒死死亡事件
J Safety Res. 2008;39(4):445-8. doi: 10.1016/j.jsr.2008.06.002. Epub 2008 Jul 9.
4
Association of adolescent choking game activity with selected risk behaviors.青少年窒息游戏活动与某些风险行为的关联。
Acad Pediatr. 2010 Nov-Dec;10(6):410-6. doi: 10.1016/j.acap.2010.09.006.
5
Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women.玩严肃电脑游戏对女性体重指数和营养知识的影响。
JMIR Serious Games. 2016 Jun 2;4(1):e8. doi: 10.2196/games.4977.
6
Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial.设计并评估一款用于安全输血管理的严肃游戏的有效性:一项随机对照试验。
Nurse Educ Today. 2017 Aug;55:38-44. doi: 10.1016/j.nedt.2017.04.027. Epub 2017 May 6.
7
Using a serious game to complement CPR instruction in a nurse faculty.使用严肃游戏来补充护士教师的 CPR 教学。
Comput Methods Programs Biomed. 2015 Nov;122(2):282-91. doi: 10.1016/j.cmpb.2015.08.006. Epub 2015 Aug 21.
8
Unintentional strangulation deaths from the "choking game" among youths aged 6-19 years--United States, 1995-2007.1995 - 2007年美国6至19岁青少年因“窒息游戏”导致的意外勒死死亡情况
MMWR Morb Mortal Wkly Rep. 2008 Feb 15;57(6):141-4.
9
Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial.用于提高公众遗传知识素养和遗传风险意识的严肃游戏:一项随机对照试验方案
JMIR Res Protoc. 2018 Dec 18;7(12):e189. doi: 10.2196/resprot.9288.
10
Assessment of first-aid knowledge and decision making of high school athletic coaches.评估高中体育教练的急救知识和决策能力。
J Athl Train. 1999 Jul;34(3):267-71.

引用本文的文献

1
Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial.探索家庭式重症智能手机复苏游戏对练习模拟成人基本生命支持的护生压力的影响:随机候补名单对照试验
JMIR Serious Games. 2025 Aug 29;13:e67623. doi: 10.2196/67623.
2
A Serious Game for Enhancing Rescue Reasoning Skills in Tactical Combat Casualty Care: Development and Deployment Study.一款用于提升战术战斗伤员救治中救援推理技能的严肃游戏:开发与部署研究。
JMIR Form Res. 2024 Aug 12;8:e50817. doi: 10.2196/50817.
3
Assessment of Knowledge, Attitude, and Practice of First Aid Management of Choking Among Primary School Teachers in Riyadh, Saudi Arabia: A Cross-Sectional Study.

本文引用的文献

1
MyPlate Picks: Development and Initial Evaluation of Feasibility, Acceptability, and Impact of an Educational Exergame to Help Promote Healthy Eating and Physical Activity in Children.我的餐盘选择:开发和初步评估一种教育型运动游戏的可行性、可接受性和影响,以帮助促进儿童的健康饮食和身体活动。
Games Health J. 2020 Jun;9(3):197-207. doi: 10.1089/g4h.2019.0056. Epub 2020 Apr 15.
2
Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review.针对医疗保健提供者、患者和公共卫生用户的健康教育严肃游戏:范围审查。
JMIR Serious Games. 2020 Mar 5;8(1):e13459. doi: 10.2196/13459.
3
Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction.
沙特阿拉伯利雅得小学教师窒息急救管理知识、态度和实践的评估:一项横断面研究
Cureus. 2024 Jan 2;16(1):e51519. doi: 10.7759/cureus.51519. eCollection 2024 Jan.
4
An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study.一种用于复习和强化解剖学教育等复杂医学主题的探索性数字棋盘游戏方法:横断面和混合方法研究。
JMIR Serious Games. 2022 Jan 10;10(1):e33282. doi: 10.2196/33282.
5
Assessment of knowledge, attitude and practice on first aid management of choking and associated factors among kindergarten teachers in Addis Ababa governmental schools, Addis Ababa, Ethiopia. A cross-sectional institution-based study.埃塞俄比亚亚的斯亚贝巴市政府幼儿园教师对噎食急救管理的知识、态度和实践评估:一项基于横断面机构的研究。
PLoS One. 2021 Jul 30;16(7):e0255331. doi: 10.1371/journal.pone.0255331. eCollection 2021.
赋能自闭症儿童及其家长:一款用于减轻焦虑和压力的严肃游戏设计。
Sensors (Basel). 2020 Feb 11;20(4):966. doi: 10.3390/s20040966.
4
Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study.为非游戏女性新兴医疗保健专业人员设计和开发一款严肃游戏的学习者分析:定性样本研究。
JMIR Serious Games. 2020 Feb 6;8(1):e16003. doi: 10.2196/16003.
5
Choking in Children: What to Do and How to Prevent.儿童窒息:应对方法与预防措施
Pediatr Ann. 2019 Sep 1;48(9):e338-e340. doi: 10.3928/19382359-20190819-01.
6
Serious Gaming and Gamification Education in Health Professions: Systematic Review.健康专业中的严肃游戏和游戏化教育:系统综述
J Med Internet Res. 2019 Mar 28;21(3):e12994. doi: 10.2196/12994.
7
Effect of exergaming on health-related quality of life in older adults: A systematic review.外游戏对老年人健康相关生活质量的影响:系统评价。
Int J Nurs Stud. 2019 May;93:30-40. doi: 10.1016/j.ijnurstu.2019.01.010. Epub 2019 Feb 10.
8
Basic choking education to improve parental knowledge.开展基本的窒息急救教育以提高家长的认知。
Int J Pediatr Otorhinolaryngol. 2018 Oct;113:234-239. doi: 10.1016/j.ijporl.2018.08.002. Epub 2018 Aug 8.
9
A Usability Study of a Serious Game in Cognitive Rehabilitation: A Compensatory Navigation Training in Acquired Brain Injury Patients.一项用于认知康复的严肃游戏的可用性研究:对后天性脑损伤患者的补偿性导航训练
Front Psychol. 2018 Jun 5;9:846. doi: 10.3389/fpsyg.2018.00846. eCollection 2018.
10
A pilot single-blind multicentre randomized controlled trial to evaluate the potential benefits of computer-assisted arm rehabilitation gaming technology on the arm function of children with spastic cerebral palsy.一项评估计算机辅助手臂康复游戏技术对痉挛型脑瘫儿童手臂功能潜在益处的单盲多中心随机对照试验。
Clin Rehabil. 2016 Oct;30(10):1004-1015. doi: 10.1177/0269215515604699. Epub 2015 Sep 13.