Brigham & Women's Hospital-Harvard Medical School, Visual Attention Lab, 65 Landsdowne St, 4th floor, Cambridge, MA, 02139, USA.
Department of Psychology, University of Cambridge, Cambridge, CB2 3EB, UK.
Psychon Bull Rev. 2020 Jun;27(3):504-511. doi: 10.3758/s13423-020-01712-z.
Most studies of visual search across the life span have focused on classic feature and conjunction searches in which observers search for a fixed, simple shape target among relatively homogeneous distractors over a block of multiple trials. In the present study, we examine a more realistic task in which participants (4 to 25 years-old) look for images of real objects, presented amongst a heterogeneous array of other objects. The target is unique on every trial, unlike in previous developmental studies of visual search. Our new touchscreen-based "Pirate-Treasure" search also allows the testing of younger children within a video-game-like task. With this method, we tested a large sample (n = 293) of typically developing children and young adults. We assessed the developmental course of different search metrics like search efficiency, motor response differences, and accuracy (misses and false-alarm errors). Results show the most rapid time courses in development for accuracy. Search slopes reach the young adult level most slowly. The intercepts of the Reaction Time (RT) × Set Size function are often attributed to nonsearch perceptual and motor components of the task. The intercept time course is intermediate between accuracy and slope. Interestingly, these developmental functions follow time courses proposed in neuropsychological models of executive function development. This suggests that a single, video-game-like search task could be useful in routine assessments of cognitive development.
大多数关于整个生命周期视觉搜索的研究都集中在经典的特征和联合搜索上,在这些搜索中,观察者在多个试验块中搜索相对同质的干扰物中的固定、简单形状的目标。在本研究中,我们研究了一个更现实的任务,参与者(4 至 25 岁)在各种不同的其他物体中寻找真实物体的图像。与以前的视觉搜索发展研究不同,目标在每次试验中都是独一无二的。我们新的基于触摸屏的“海盗宝藏”搜索也允许在类似于视频游戏的任务中测试年幼的孩子。使用这种方法,我们测试了一个由 293 名典型发育儿童和年轻人组成的大样本。我们评估了不同搜索指标的发展过程,如搜索效率、运动反应差异和准确性(错过和误报错误)。结果表明,准确性的发展速度最快。搜索斜率达到成年水平最慢。反应时间 (RT) × 集合大小函数的截距通常归因于任务的非搜索感知和运动成分。截距时间过程介于准确性和斜率之间。有趣的是,这些发展功能遵循执行功能发展的神经心理学模型中提出的时间过程。这表明,单一的、类似视频游戏的搜索任务可以用于认知发展的常规评估。