Department of Otorhinolaryngology-Head and Neck Surgery, Rigshospitalet, HovedOrtoCentret, Blegdamsvej 9, 2100, Copenhagen, Denmark.
Copenhagen Academy for Medical Education and Simulation (CAMES), Center for HR, Copenhagen, Denmark.
Eur Arch Otorhinolaryngol. 2020 May;277(5):1335-1341. doi: 10.1007/s00405-020-05858-3. Epub 2020 Feb 17.
Ultra-high-fidelity (UHF) graphics in virtual reality (VR) simulation might improve surgical skill acquisition in temporal bone training. This study aims to compare UHF VR simulation training with conventional, screen-based VR simulation training (cVR) with respect to performance and cognitive load (CL).
In a randomized trial with a cross-over design, 24 students completed a total of four mastoidectomies in a VR temporal bone surgical simulator: two performances under UHF conditions using a digital microscope and two performances under conventional conditions using screen-based VR simulation. Performances were assessed by two blinded raters using an established assessment tool. In addition, CL was estimated as the relative change in secondary-task reaction time during simulation when compared with individual baseline measurements. Data were analyzed using linear mixed model analysis for repeated measurements.
The mean final-product performance score was significantly lower in UHF VR simulation compared to cVR simulation [mean difference 1.0 points out of 17 points, 95% CI (0.2-1.7), p = 0.02]. The most important factor for performance during UHF simulation was the ability to achieve stereovision (mean difference = 3.4 points, p < 0.001). Under the UHF VR condition, CL was significantly higher than during cVR (28% vs. 18%, respectively, p < 0.001).
UHF graphics in VR simulation training reduced performance and induced a higher CL in novices than conventional, screen-based VR simulation training. Consequently, UHF VR simulation training should be preceded by cVR training and might be better suited for the training of intermediates or experienced surgeons.
虚拟现实(VR)模拟中的超高保真度(UHF)图形可能会提高颞骨训练中的手术技能习得。本研究旨在比较 UHF VR 模拟训练与传统的基于屏幕的 VR 模拟训练(cVR)在性能和认知负荷(CL)方面的差异。
在一项随机试验中,采用交叉设计,24 名学生在 VR 颞骨手术模拟器中完成了总共 4 次乳突切除术:在 UHF 条件下使用数字显微镜进行 2 次操作,在传统条件下使用基于屏幕的 VR 模拟进行 2 次操作。由两名盲评者使用既定的评估工具对操作进行评估。此外,CL 通过与个体基线测量相比,在模拟期间次要任务反应时间的相对变化来估计。使用线性混合模型分析对重复测量进行分析。
UHF VR 模拟的平均最终产品性能评分明显低于 cVR 模拟[平均差异为 17 分中的 1.0 分,95%置信区间(0.2-1.7),p=0.02]。在 UHF 模拟中,对性能最重要的因素是获得立体视觉的能力(平均差异=3.4 分,p<0.001)。在 UHF VR 条件下,CL 明显高于 cVR(分别为 28%和 18%,p<0.001)。
与传统的基于屏幕的 VR 模拟训练相比,VR 模拟训练中的 UHF 图形降低了新手的性能并引起了更高的 CL。因此,UHF VR 模拟训练应在 cVR 训练之前进行,并且可能更适合中级或经验丰富的外科医生的培训。