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Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial.运用游戏化和增强现实技术于重症监护护理学机械通气单元对护生知识、动机和自我效能的影响:一项随机对照试验。
Nurse Educ Today. 2024 Nov;142:106329. doi: 10.1016/j.nedt.2024.106329. Epub 2024 Aug 5.
3
Virtual reality intervention to improve quality of care during colonoscopy: a hybrid type 1 randomized controlled trial.虚拟现实干预提高结肠镜检查期间的护理质量:混合 1 型随机对照试验。
Gastrointest Endosc. 2024 Nov;100(5):914-922.e2. doi: 10.1016/j.gie.2024.05.023. Epub 2024 Jun 6.
4
Virtual reality and augmented reality in medical education: an umbrella review.医学教育中的虚拟现实与增强现实:一项综合性综述
Front Digit Health. 2024 Mar 14;6:1365345. doi: 10.3389/fdgth.2024.1365345. eCollection 2024.
5
Frequency-Dependent Reduction of Cybersickness in Virtual Reality by Transcranial Oscillatory Stimulation of the Vestibular Cortex.经颅振荡刺激前庭皮层可降低虚拟现实中的网络迷晕频率。
Neurotherapeutics. 2023 Oct;20(6):1796-1807. doi: 10.1007/s13311-023-01437-6. Epub 2023 Sep 18.
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Assessing the Effect of Augmented Reality on Procedural Outcomes During Ultrasound-Guided Vascular Access.评估增强现实技术在超声引导血管通路程序结果中的作用。
Ultrasound Med Biol. 2023 Nov;49(11):2346-2353. doi: 10.1016/j.ultrasmedbio.2023.07.011. Epub 2023 Aug 11.
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Impact of Virtual and Augmented Reality on Quality of Medical Education During the COVID-19 Pandemic: A Systematic Review.虚拟现实和增强现实技术对 COVID-19 大流行期间医学教育质量的影响:系统评价。
J Grad Med Educ. 2023 Jun;15(3):328-338. doi: 10.4300/JGME-D-22-00594.1. Epub 2023 Jun 14.
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Virtual reality for healthcare: A scoping review of commercially available applications for head-mounted displays.医疗保健领域的虚拟现实:对头戴式显示器商用应用的范围综述。
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虚拟现实和增强现实在急诊医疗培训中的有效性:一项随机对照试验。

Effectiveness of Virtual and Augmented Reality for Emergency Healthcare Training: A Randomized Controlled Trial.

作者信息

Castillo-Rodríguez Jose Manuel, Gómez-Urquiza Jose Luis, García-Oliva Sofía, Suleiman-Martos Nora

机构信息

Granada Traumatology Hospital, Andalusian Health Service, 18013 Granada, Spain.

Nursing Department, Ceuta Faculty of Health Sciences, University of Granada, 51001 Ceuta, Spain.

出版信息

Healthcare (Basel). 2025 Apr 30;13(9):1034. doi: 10.3390/healthcare13091034.

DOI:10.3390/healthcare13091034
PMID:40361812
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12071494/
Abstract

: Appropriate clinical training for emergencies is a key factor in the quality of healthcare. Advances in technology facilitate the creation of new forms of training, fostering student interaction and engagement. In this respect, augmented and virtual reality approaches in healthcare training are generating great interest. : to evaluate the effectiveness of virtual and augmented reality in emergency healthcare training. : A randomized controlled trial was conducted with two intervention groups. Intervention group No. 1 ( = 30) received in-class instruction followed by practice with a cardiopulmonary resuscitation (CPR) manikin and using virtual reality with the Meta Quest model (using the VR applications Heart, Lung, and School of CPR). Intervention group No. 2 ( = 31) received the same in-class training but followed by an augmented reality session. In this intervention, the Heart and Lung AR applications were used on an iPhone 15 ProMax. The control group ( = 32) only received in-class instruction and practice with the CPR manikin. : The virtual reality and augmented reality interventions improved learning effectiveness and user satisfaction. These results were statistically significant ( < 0.05) for knowledge post-intervention between groups, VR being the highest. However, the results were not significant for satisfaction. : VR procedures can be effective for increasing learning effectiveness in emergency training.

摘要

对紧急情况进行适当的临床培训是医疗保健质量的关键因素。技术进步促进了新培训形式的创建,促进了学生的互动和参与。在这方面,医疗保健培训中的增强现实和虚拟现实方法引起了极大的兴趣。:评估虚拟现实和增强现实在紧急医疗保健培训中的有效性。:对两个干预组进行了一项随机对照试验。第一干预组(n = 30)接受课堂教学,随后使用心肺复苏(CPR)人体模型进行练习,并使用Meta Quest模型进行虚拟现实练习(使用VR应用程序《心脏》《肺部》和《CPR学院》)。第二干预组(n = 31)接受相同的课堂培训,但随后进行增强现实课程。在这次干预中,在iPhone 15 ProMax上使用了《心脏》和《肺部》AR应用程序。对照组(n = 32)仅接受课堂教学和使用CPR人体模型进行练习。:虚拟现实和增强现实干预提高了学习效果和用户满意度。这些结果在组间干预后知识方面具有统计学意义(P < 0.05),VR组最高。然而,在满意度方面结果不显著。:VR程序对于提高紧急培训中的学习效果可能是有效的。