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自我替身、手部搭配和手部接近对具身性和斯特鲁普干扰的影响。

The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference.

出版信息

IEEE Trans Vis Comput Graph. 2020 May;26(5):1964-1971. doi: 10.1109/TVCG.2020.2973061. Epub 2020 Feb 13.

DOI:10.1109/TVCG.2020.2973061
PMID:32070969
Abstract

Understanding the effects of hand proximity to objects and tasks is critical for hand-held and near-hand objects. Even though self-avatars have been shown to be beneficial for various tasks in virtual environments, little research has investigated the effect of avatar hand proximity on working memory. This paper presents a between-participants user study investigating the effects of self-avatars and physical hand proximity on a common working memory task, the Stroop interference task. Results show that participants felt embodied when a self-avatar was in the scene, and that the subjective level of embodiment decreased when a participant's hands were not collocated with the avatar's hands. Furthermore, a participant's physical hand placement was significantly related to Stroop interference: proximal hands produced a significant increase in accuracy compared to non-proximal hands. Surprisingly, Stroop interference was not mediated by the existence of a self-avatar or level of embodiment.

摘要

理解手与物体和任务的接近程度对于手持和近手物体至关重要。尽管已经证明自我化身对于虚拟环境中的各种任务是有益的,但很少有研究调查化身手接近度对工作记忆的影响。本文介绍了一项参与者之间的用户研究,该研究调查了自我化身和物理手接近度对常见工作记忆任务(Stroop 干扰任务)的影响。结果表明,当自我化身在场景中时,参与者会感到被体现,并且当参与者的手与化身的手不重合时,主观体现水平会降低。此外,参与者的物理手放置与 Stroop 干扰显著相关:与非近端手相比,近端手的准确性显著提高。令人惊讶的是,Stroop 干扰不受自我化身的存在或体现水平的影响。

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