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本文引用的文献

1
Adapting and enhancing PAX Good Behavior Game for First Nations communities: a mixed-methods study protocol developed with Swampy Cree Tribal Council communities in Manitoba.为第一民族社区改编和增强PAX良好行为游戏:与曼尼托巴省沼泽克里部落理事会社区共同制定的混合方法研究方案
BMJ Open. 2018 Feb 15;8(2):e018454. doi: 10.1136/bmjopen-2017-018454.
2
Sustainability of the good behaviour game in Dutch primary schools.荷兰小学中“好行为游戏”的可持续性。
Health Promot Int. 2017 Feb 1;32(1):79-90. doi: 10.1093/heapro/dav055.
3
Canada's residential school system: measuring the intergenerational impact of familial attendance on health and mental health outcomes.加拿大的寄宿学校系统:衡量家庭入学对健康和心理健康结果的代际影响。
J Epidemiol Community Health. 2016 Nov;70(11):1096-1105. doi: 10.1136/jech-2016-207380. Epub 2016 May 11.
4
Longitudinal Impact of Two Universal Preventive Interventions in First Grade on Educational Outcomes in High School.一年级两项通用预防干预措施对高中教育成果的纵向影响。
J Educ Psychol. 2009 Nov 1;101(4):926-937. doi: 10.1037/a0016586.
5
The impact of two universal randomized first- and second-grade classroom interventions on young adult suicide ideation and attempts.两项针对一年级和二年级课堂的普遍随机干预措施对青少年自杀意念和自杀未遂行为的影响。
Drug Alcohol Depend. 2008 Jun 1;95 Suppl 1(Suppl 1):S60-73. doi: 10.1016/j.drugalcdep.2008.01.005. Epub 2008 Mar 7.
6
Good behavior game: effects of individual contingencies for group consequences on disruptive behavior in a classroom.良好行为游戏:个人对团体后果的制约对课堂上破坏性行为的影响。
J Appl Behav Anal. 1969 Summer;2(2):119-24. doi: 10.1901/jaba.1969.2-119.

学校工作人员和社区成员对在原住民一年级教室实施PAX良好行为游戏的看法。

School personnel and community members' perspectives in implementing PAX good behaviour game in first nations grade 1 classrooms.

作者信息

Jack Ellie M, Chartier Mariette J, Ly Gia, Fortier Janique, Murdock Nora, Cochrane Brooke, Weenusk Jonathon, Woodgate Roberta L, Munro Gary, Sareen Jitender

机构信息

Department of Community Health Sciences, Rady Faculty of Health Sciences, University of Manitoba, Winnipeg, Canada.

First Nations Education Resource Centre, Winnipeg, Canada.

出版信息

Int J Circumpolar Health. 2020 Dec;79(1):1735052. doi: 10.1080/22423982.2020.1735052.

DOI:10.1080/22423982.2020.1735052
PMID:32102633
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7054914/
Abstract

First Nations peoples in Canada have a history of poor mental health outcomes, as the result of colonisation and the legacy of residential schools. The PAX Good Behaviour Game (PAX-GBG) is a school-based intervention shown to improve student behaviour, academic outcomes, and reduce suicidal thoughts and actions. This study examines the use of PAX-GBG in First Nations Grade 1 classrooms in Manitoba. Researchers collected qualitative data via interviews and focus groups from 23 participants from Swampy Cree Tribal Council (SCTC) communities. Participants reported both positive effects and challenges of implementing PAX-GBG in their classrooms. PAX-GBG created a positive environment where children felt included, recognised, and empowered. Children were calmer, more on-task, and understood the behaviours that are expected of them. However, for many reasons, PAX-GBG is not being used consistently across SCTC schools. Participants described barriers in implementation due to teacher turnover, lack of on-going training and support, developmental and behavioural difficulties of students, and larger community challenges. Participants provided suggestions on how to improve PAX-GBG to be a better fit for these communities, including important cultural and contextual adaptations. PAX-GBG has the potential to improve outcomes for First Nations children, however attention must be given to implementation within community context.

摘要

由于殖民统治和寄宿学校的遗留影响,加拿大的原住民心理健康状况一直不佳。PAX良好行为游戏(PAX-GBG)是一项基于学校的干预措施,已被证明可以改善学生行为、提高学业成绩,并减少自杀念头和行为。本研究考察了PAX-GBG在曼尼托巴省原住民一年级课堂中的应用情况。研究人员通过访谈和焦点小组从沼泽克里部落理事会(SCTC)社区的23名参与者那里收集了定性数据。参与者报告了在他们的课堂上实施PAX-GBG的积极效果和挑战。PAX-GBG营造了一个积极的环境,让孩子们感到被包容、被认可并有能力。孩子们更平静、更专注于任务,并且理解对他们的期望行为。然而,由于多种原因,PAX-GBG在SCTC的学校中并未得到一致使用。参与者描述了实施过程中的障碍,包括教师流动、缺乏持续培训和支持、学生的发展和行为困难以及更大的社区挑战。参与者就如何改进PAX-GBG以更好地适应这些社区提出了建议,包括重要的文化和背景调整。PAX-GBG有潜力改善原住民儿童的状况,然而必须关注在社区背景下的实施情况。