Gonca Karayağiz Muslu, PhD, RN, Fethiye Faculty of Health Science, Division of Nursing, Mugla Sitki Kocman University, Turkey. Ozcan Aygun, PhD, RN, Fethiye Faculty of Health Science, Division of Nursing, Public Health Nursing Department, Mugla Sitki Kocman University, Turkey.
J Addict Nurs. 2020 Jan/Mar;31(1):30-38. doi: 10.1097/JAN.0000000000000322.
Computer games are included in next-generation technologies in today's developed visual media world. They are attractive to all ages, but the dramatic increase in the use of computer games in children and adolescents is remarkable. This study aims to determine the computer game addiction in primary school children and its affecting factors.
The study sample consisted of 476 students among 952 students enrolled in three primary schools in Fethiye, Muğla. Data were collected from the students using the "Child Information Form" and the "Computer Game Addiction Scale for Children." The data were analyzed using numbers, percentages, independent samples, one-way analysis of variance, and regression analysis.
This study found that there was a statistically significant difference between gender, class grade, level of income, mothers' educational level, the presence of a game console/computer at home, and the computer game addiction scale scores (p < .05). It was also found that students who spend more time on the Internet and playing computer game constitute the most at-risk group for computer game addiction (p < .05).
Some interventions can be planned to decrease computer game addiction particularly in male students, children and families with low income and educational level, and students who have computers and game consoles at home with longer duration of gaming and Internet use with the cooperation of schools, school nurses, teachers, and parents.
在当今发达的视觉媒体世界中,电脑游戏被纳入下一代技术。它们吸引着各个年龄段的人,但儿童和青少年对电脑游戏的使用急剧增加,这一点值得关注。本研究旨在确定小学生的电脑游戏成瘾情况及其影响因素。
研究样本由穆拉省费特希耶的三所小学的 952 名学生中的 476 名学生组成。通过“儿童信息表”和“儿童电脑游戏成瘾量表”收集学生的数据。使用数字、百分比、独立样本、单因素方差分析和回归分析对数据进行分析。
本研究发现,性别、班级年级、收入水平、母亲的教育水平、家中是否有游戏机/电脑以及电脑游戏成瘾量表得分之间存在统计学差异(p<.05)。还发现,上网时间和玩电脑游戏时间较长的学生构成了最容易出现电脑游戏成瘾的群体(p<.05)。
可以计划一些干预措施来减少电脑游戏成瘾,特别是在男学生、收入和教育水平较低的儿童和家庭、家中有电脑和游戏机且游戏和上网时间较长的学生中,可以通过学校、校护、教师和家长的合作来实施这些干预措施。