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通过消息应用程序为问题赌徒提供无指导的聊天机器人认知行为干预:一项随机对照试验。

Unguided Chatbot-Delivered Cognitive Behavioural Intervention for Problem Gamblers Through Messaging App: A Randomised Controlled Trial.

机构信息

Okayama Psychiatric Medical Center, 3-16 Shikatahon-machi, Kita-ku, Okayama, 700-0915, Japan.

Department of Health Promotion and Human Behavior, Kyoto University Graduate School of Medicine/School of Public Health, Kyoto, Japan.

出版信息

J Gambl Stud. 2020 Dec;36(4):1391-1407. doi: 10.1007/s10899-020-09935-4.

DOI:10.1007/s10899-020-09935-4
PMID:32162075
Abstract

Internet-delivered intervention may be an acceptable alternative for the more than 90% of problem gamblers who are reluctant to seek face-to-face support. Thus, we aimed to (1) develop a low-dropout unguided intervention named GAMBOT integrated with a messaging app; and (2) investigate its effect. The present study was a randomised, quadruple-blind, controlled trial. We set pre-to-post change in the Problem Gambling Severity Index (PGSI) as the primary outcome and pre-to-post change in the Gambling Symptom Assessment Scale (G-SAS) as a secondary outcome. Daily monitoring, personalised feedback, and private messages based on cognitive behavioural theory were offered to participants in the intervention group through a messaging app for 28 days (GAMBOT). Participants in the control group received biweekly messages only for assessments for 28 days (assessments only). A total of 197 problem gamblers were included in the primary analysis. We failed to demonstrate a significant between-group difference in the primary outcome (PGSI - 1.14, 95% CI - 2.75 to 0.47, p = 0.162) but in the secondary outcome (G-SAS - 3.14, 95% CI - 0.24 to - 6.04, p = 0.03). Only 6.7% of the participants dropped out during follow-up and 77% of the GAMBOT group participants (74/96) continued to participate in the intervention throughout the 28-day period. Integrating intervention into a chatbot feature on a frequently used messaging app shows promise in helping to overcome the high dropout rate of unguided internet-delivered interventions. More effective and sophisticated contents delivered by a chatbot should be sought to engage over 90% of problem gamblers who are reluctant to seek face-to-face support.

摘要

互联网干预可能是一种可接受的选择,适用于超过 90%的不愿寻求面对面支持的问题赌徒。因此,我们旨在:(1) 开发一种名为 GAMBOT 的低辍学无指导干预措施,该措施与消息传递应用程序集成;并(2) 研究其效果。本研究是一项随机、四盲、对照试验。我们将问题赌博严重程度指数(PGSI)的预到后变化作为主要结果,将赌博症状评估量表(G-SAS)的预到后变化作为次要结果。通过消息传递应用程序,干预组的参与者在 28 天内接受日常监测、个性化反馈和基于认知行为理论的私人消息(GAMBOT)。对照组的参与者在 28 天内仅接受双周消息进行评估(仅评估)。共有 197 名问题赌徒纳入主要分析。我们未能证明主要结果(PGSI -1.14,95%CI -2.75 至 0.47,p=0.162)存在组间差异,但在次要结果(G-SAS -3.14,95%CI -0.24 至 -6.04,p=0.03)存在差异。只有 6.7%的参与者在随访期间退出,77%的 GAMBOT 组参与者(74/96)在整个 28 天期间继续参与干预。将干预措施集成到常用消息传递应用程序的聊天机器人功能中,有望帮助克服无指导互联网干预措施的高辍学率。应寻求更有效和复杂的聊天机器人内容,以吸引超过 90%不愿寻求面对面支持的问题赌徒。

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