Sohn Won Joon, Sipahi Rifat, Sanger Terence D, Sternad Dagmar
1Electrical & Computer Engineering and Physics DepartmentNortheastern UniversityBostonMA02115USA.
2Mechanical and Industrial Engineering DepartmentNortheastern UniversityBostonMA02115USA.
IEEE J Transl Eng Health Med. 2019 Nov 13;7:2800314. doi: 10.1109/JTEHM.2019.2953257. eCollection 2019.
This study presents the design and feasibility testing of an interactive portable motion-analysis device for the assessment of upper-limb motor functions in clinical and home settings. The device engages subjects to perform tasks that imitate activities of daily living, e.g. drinking from a cup and moving other complex objects. Sitting at a magnetic table subjects hold a 3D printed cup with an adjustable magnet and move this cup on the table to targets that can be drawn on the table surface. A ball rolling inside the cup can enhance the task challenge by introducing additional dynamics. A single video camera with a portable computer tracks real-time kinematics of the cup and the rolling ball using a custom-developed, color-based computer-vision algorithm. Preliminary verification with marker-based 3D-motion capture demonstrated that the device produces accurate kinematic measurements. Based on the real-time 2D cup coordinates, audio-visual feedback about performance can be delivered to increase motivation. The feasibility of using this device in clinical diagnostics is demonstrated on 2 neurotypical children and also 3 children with upper-extremity impairments in the hospital, where conventional motion-analysis systems are difficult to use. The device meets key needs for clinical practice: 1) a portable solution for quantitative motor assessment for upper-limb movement disorders at non-laboratory clinical settings, 2) a low-cost rehabilitation device that can increase the volume of in-home physical therapy, and 3) the device affords testing and training a variety of motor tasks inspired by daily challenges to enhance self-confidence to participate in day-to-day activities.
本研究介绍了一种交互式便携式运动分析设备的设计与可行性测试,该设备用于在临床和家庭环境中评估上肢运动功能。该设备让受试者执行模仿日常生活活动的任务,例如用杯子喝水和移动其他复杂物体。受试者坐在磁性桌子前,手持一个带有可调节磁铁的3D打印杯子,并在桌子上移动这个杯子以对准可以绘制在桌面的目标。杯子内部滚动的球可以通过引入额外的动力学来增加任务的挑战性。一台单摄像头与一台便携式计算机使用定制开发的基于颜色的计算机视觉算法跟踪杯子和滚动球的实时运动学。基于标记的3D运动捕捉的初步验证表明,该设备能产生准确的运动学测量结果。基于杯子的实时二维坐标,可以提供关于表现的视听反馈以提高积极性。在2名发育正常的儿童以及3名患有上肢损伤的儿童中,在医院里证明了使用该设备进行临床诊断的可行性,而在医院里传统的运动分析系统难以使用。该设备满足了临床实践的关键需求:1)一种用于在非实验室临床环境中对上肢运动障碍进行定量运动评估的便携式解决方案;2)一种低成本的康复设备,可以增加家庭物理治疗的量;3)该设备能够测试和训练受日常挑战启发的各种运动任务,以增强参与日常活动的自信心。