• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

《Kinect 冒险游戏与传统物理治疗对老年人姿势控制影响的随机对照试验》。

Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial.

机构信息

1 Department of Physical Therapy, Speech Therapy and Occupational Therapy, School of Medicine, University of São Paulo , São Paulo, Brazil .

2 Laboratory of Motor Behavior, School of Physical Education and Sports, University of São Paulo , São Paulo, Brazil .

出版信息

Games Health J. 2018 Feb;7(1):24-36. doi: 10.1089/g4h.2017.0065. Epub 2017 Dec 14.

DOI:10.1089/g4h.2017.0065
PMID:29239677
Abstract

OBJECTIVE

To compare the effectiveness of Kinect Adventures games versus conventional physiotherapy to improve postural control (PC), gait, cardiorespiratory fitness, and cognition of the elderly. In addition, we evaluated the safety, acceptability, and adherence to the interventions.

MATERIALS AND METHODS

The study was a randomized clinical trial in which 46 elderly individuals were selected, mean age 69.3 (5.34) years. Participants were allocated to the Kinect Adventures Training Group (KATG) or the Conventional Physical Therapy Group (CPTG), 23 individuals in each group. Participants of both groups participated in 14 training sessions lasting 1 hour each, twice a week. The KATG practiced four Kinect Adventures games. The CPTG participated in conventional physiotherapy. The primary outcome was PC: Mini-Balance Evaluation Systems Test (Mini-BESTest), and secondary outcomes were gait: Functional Gait Assessment (FGA), cardiorespiratory fitness: Six-minute step test (6MST), and cognition: Montreal Cognitive Assessment (MoCA). Acceptability was assessed through a questionnaire created by the researchers themselves. Adherence was assessed by the "frequency of the number of elderly individuals who completed the interventions and safety through the presence of adverse effects." Participants were assessed immediately pre- and posttreatment and fourth week after the end of the treatment. Statistical analysis was done through repeated-measures analysis of variance and Tukey post hoc test.

RESULTS

Both groups presented a significant improvement in the PC (Mini-BEST), gait (FGA), and cognition (MoCA) posttreatment that was maintained at fourth week after treatment (post hoc Tukey test; P < 0.05). Regarding cardiorespiratory fitness (6MST), the KATG presented improvement posttreatment and maintenance of the results in the fourth week after treatment. CPTG showed improvement only in fourth week after treatment (post hoc Tukey tests; P < 0.05). Regarding the acceptability, the questionnaire showed that both groups were satisfied with regard to the proposed interventions. There was 91% adherence in both training sessions. Regarding the safety, 34% and 26% of the individuals of the KATG and CPTG, respectively, presented adverse effects of delayed muscle pain in the lower limbs after the first session only.

CONCLUSION

There were no significant differences between the KATG and CPTG; both interventions provided positive effects on PC, gait, cardiorespiratory fitness, and cognition of the elderly.

摘要

目的

比较 Kinect 冒险游戏与传统物理疗法对改善老年人姿势控制(PC)、步态、心肺功能和认知能力的效果。此外,我们还评估了干预措施的安全性、可接受性和依从性。

材料和方法

这是一项随机临床试验,共纳入 46 名老年人,平均年龄 69.3(5.34)岁。参与者被分配到 Kinect 冒险训练组(KATG)或传统物理治疗组(CPTG),每组 23 人。两组参与者均参加了 14 次 1 小时的训练,每周 2 次。KATG 练习了四个 Kinect 冒险游戏。CPTG 参加了传统的物理治疗。主要结局是 PC:迷你平衡评估系统测试(Mini-BESTest),次要结局是步态:功能性步态评估(FGA)、心肺功能:六分钟踏步测试(6MST)和认知:蒙特利尔认知评估(MoCA)。可接受性通过研究人员自己创建的问卷进行评估。依从性通过“完成干预措施的老年人人数的频率和安全性(通过不良反应的存在)”进行评估。参与者在治疗前、治疗后即刻和治疗结束后第 4 周进行评估。统计分析采用重复测量方差分析和 Tukey 事后检验。

结果

两组 PC(Mini-BEST)、步态(FGA)和认知(MoCA)在治疗后均显著改善,且在治疗结束后第 4 周仍保持(Tukey 事后检验;P<0.05)。至于心肺功能(6MST),KATG 在治疗后有所改善,并且在治疗结束后第 4 周保持结果。CPTG 仅在治疗结束后第 4 周有所改善(Tukey 事后检验;P<0.05)。关于可接受性,问卷显示两组对所提出的干预措施均满意。两组的训练课程都有 91%的依从性。关于安全性,KATG 和 CPTG 组分别有 34%和 26%的个体在第一次训练后仅出现下肢延迟性肌肉疼痛的不良反应。

结论

KATG 和 CPTG 之间没有显著差异;两种干预措施都对老年人的 PC、步态、心肺功能和认知能力产生了积极影响。

相似文献

1
Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial.《Kinect 冒险游戏与传统物理治疗对老年人姿势控制影响的随机对照试验》。
Games Health J. 2018 Feb;7(1):24-36. doi: 10.1089/g4h.2017.0065. Epub 2017 Dec 14.
2
Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus for frail older adults: A randomized feasibility clinical trial.衰弱老年人玩任天堂 Wii Fit Plus 的可行性、安全性、可接受性和功能结果:一项随机可行性临床试验。
Maturitas. 2018 Dec;118:20-28. doi: 10.1016/j.maturitas.2018.10.002. Epub 2018 Oct 4.
3
Effects of virtual rehabilitation versus conventional physical therapy on postural control, gait, and cognition of patients with Parkinson's disease: study protocol for a randomized controlled feasibility trial.虚拟康复与传统物理治疗对帕金森病患者姿势控制、步态和认知的影响:一项随机对照可行性试验的研究方案
Pilot Feasibility Stud. 2017 Dec 6;3:68. doi: 10.1186/s40814-017-0210-3. eCollection 2017.
4
Feasibility, safety and outcomes of playing Kinect Adventures!™ for people with Parkinson's disease: a pilot study.帕金森病患者玩《Kinect大冒险!》™的可行性、安全性及效果:一项试点研究。
Physiotherapy. 2014 Jun;100(2):162-8. doi: 10.1016/j.physio.2013.10.003. Epub 2013 Dec 27.
5
Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control?对于健康的老年人,使用 Kinect 训练是否优于传统平衡训练来改善姿势控制?
Games Health J. 2019 Feb;8(1):41-48. doi: 10.1089/g4h.2018.0027. Epub 2018 Aug 28.
6
A Bespoke Kinect Stepping Exergame for Improving Physical and Cognitive Function in Older People: A Pilot Study.一款用于改善老年人身体和认知功能的定制Kinect步进运动游戏:一项初步研究。
Games Health J. 2016 Dec;5(6):382-388. doi: 10.1089/g4h.2016.0070. Epub 2016 Nov 18.
7
Multicomponent physical exercise with simultaneous cognitive training to enhance dual-task walking of older adults: a secondary analysis of a 6-month randomized controlled trial with 1-year follow-up.多组分体育锻炼与同步认知训练以增强老年人的双任务步行能力:一项为期6个月的随机对照试验及其1年随访的二次分析。
Clin Interv Aging. 2015 Oct 28;10:1711-32. doi: 10.2147/CIA.S91997. eCollection 2015.
8
Comparison of the Effects of an Exergame-Based Program with Conventional Physiotherapy Protocol Based on Core Areas of the European Guideline on Postural Control, Functional Mobility, and Quality of Life in Patients with Parkinson's Disease: Randomized Clinical Trial.基于欧洲姿势控制、功能移动和生活质量指南核心领域的健身游戏为基础的方案与传统物理疗法方案对帕金森病患者的效果比较:随机临床试验。
Games Health J. 2023 Jun;12(3):228-241. doi: 10.1089/g4h.2022.0039. Epub 2022 Oct 7.
9
The Effects of Functional Training, Bicycle Exercise, and Exergaming on Walking Capacity of Elderly Patients With Parkinson Disease: A Pilot Randomized Controlled Single-blinded Trial.功能性训练、自行车运动和运动游戏对帕金森病老年患者行走能力的影响:一项初步的随机对照单盲试验。
Arch Phys Med Rehabil. 2018 May;99(5):826-833. doi: 10.1016/j.apmr.2017.12.014. Epub 2018 Jan 11.
10
Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance, and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial.非沉浸式虚拟现实与任务导向型 CIRCUIT 训练对老年人群步态、平衡和认知影响的比较:一项单盲随机对照试验。
Games Health J. 2024 Jun;13(3):164-171. doi: 10.1089/g4h.2022.0205. Epub 2024 Mar 21.

引用本文的文献

1
Effects of Immersive Virtual Reality on Physical Function, Fall-Related Outcomes, Fatigue, and Quality of Life in Older Adults: A Randomized Controlled Trial.沉浸式虚拟现实对老年人身体功能、跌倒相关结局、疲劳及生活质量的影响:一项随机对照试验
Healthcare (Basel). 2025 Jul 24;13(15):1800. doi: 10.3390/healthcare13151800.
2
Xbox Kinect Sports Effects on Cognition Status and Physical Performance in Physically Inactive Older Females: A Randomized Controlled Trial.Xbox体感运动对缺乏运动的老年女性认知状态和身体机能的影响:一项随机对照试验
J Clin Med. 2025 Mar 22;14(7):2165. doi: 10.3390/jcm14072165.
3
Effects of virtual reality on the balance performance of older adults: a systematic review and meta-analysis.
虚拟现实对老年人平衡能力的影响:一项系统评价与荟萃分析
J Phys Ther Sci. 2024 Aug;36(8):457-470. doi: 10.1589/jpts.36.457. Epub 2024 Aug 1.
4
Video Gaming in Older People: What Are the Implications for Cognitive Functions?老年人玩电子游戏:对认知功能有何影响?
Brain Sci. 2024 Jul 21;14(7):731. doi: 10.3390/brainsci14070731.
5
Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis.积极的视频游戏可提高老年人与健康相关的身体适应性:系统评价和荟萃分析。
Front Public Health. 2024 Apr 17;12:1345244. doi: 10.3389/fpubh.2024.1345244. eCollection 2024.
6
Effectiveness of Virtual Reality Therapy on Balance and Gait in the Elderly: A Systematic Review.虚拟现实疗法对老年人平衡和步态的有效性:一项系统评价。
Healthcare (Basel). 2024 Jan 9;12(2):158. doi: 10.3390/healthcare12020158.
7
Exploring the Psychological Nexus of Virtual and Augmented Reality on Physical Activity in Older Adults: A Rapid Review.探索虚拟现实和增强现实对老年人身体活动的心理关联:一项快速综述。
Behav Sci (Basel). 2023 Dec 31;14(1):31. doi: 10.3390/bs14010031.
8
The Importance of Technology in the Combined Interventions of Cognitive Stimulation and Physical Activity in Cognitive Function in the Elderly: A Systematic Review.技术在认知刺激与身体活动联合干预对老年人认知功能影响中的重要性:一项系统综述
Healthcare (Basel). 2023 Aug 23;11(17):2375. doi: 10.3390/healthcare11172375.
9
Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability.老年人功能移动性的技术辅助康复研究:疗效和可接受性的网络荟萃分析
NPJ Digit Med. 2023 Aug 24;6(1):159. doi: 10.1038/s41746-023-00907-7.
10
Comparison of Exergames Versus Conventional Exercises on the Health Benefits of Older Adults: Systematic Review With Meta-Analysis of Randomized Controlled Trials.运动游戏与传统运动对老年人健康益处的比较:随机对照试验的系统评价与荟萃分析
JMIR Serious Games. 2023 Jun 22;11:e42374. doi: 10.2196/42374.