School of Psychology and Cognitive Science, East China Normal University, Shanghai, China.
PLoS One. 2020 Mar 17;15(3):e0230387. doi: 10.1371/journal.pone.0230387. eCollection 2020.
To understand the influence of user interface on task performance and situation awareness, three levels of user interface were designed based on the three-level situation awareness model for the 3-player diner's dilemma game. The 3-player diner's dilemma is a multiplayer version of the prisoner's dilemma, in which participants play games with two computer players and try to achieve high scores. A total of 117 participants were divided into 3 groups to participate in the experiment. Their task performance (the dining points) was recorded and their situation awareness scores were measured with the Situation Awareness Global Assessment Technique. The results showed that (1) the level-3 interface effectively improved the task performance and situation awareness scores, while the level-2 interface failed to improve them; (2) the practice effect did exist in all three conditions; and (3) the levels of user interface had no effect on the task learning process, implying that the learning rules remained consistent across different conditions.
为了理解用户界面对于任务绩效和态势感知的影响,我们基于三层次态势感知模型为三玩家用餐者困境游戏设计了三个层次的用户界面。三玩家用餐者困境是囚徒困境的多人版本,其中参与者与两个计算机玩家玩游戏,并试图获得高分。共有 117 名参与者被分为 3 组参加实验。记录了他们的任务绩效(用餐分数),并使用态势感知全局评估技术测量了他们的态势感知分数。结果表明:(1)第三级界面有效地提高了任务绩效和态势感知分数,而第二级界面未能提高它们;(2)在所有三种情况下都存在练习效应;(3)用户界面的层次对任务学习过程没有影响,这意味着在不同条件下学习规则保持一致。