Department of Computer Science, Norwegian University of Science and Technology, 7491 Trondheim, Norway.
Sensors (Basel). 2020 Mar 31;20(7):1964. doi: 10.3390/s20071964.
Interactive displays are becoming increasingly popular in informal learning environments as an educational technology for improving students' learning and enhancing their engagement. Interactive displays have the potential to reinforce and maintain collaboration and rich-interaction with the content in a natural and engaging manner. Despite the increased prevalence of interactive displays for learning, there is limited knowledge about how students collaborate in informal settings and how their collaboration around the interactive surfaces influences their learning and engagement. We present a dual eye-tracking study, involving 36 participants, a two-staged within-group experiment was conducted following single-group time series design, involving repeated measurement of participants' gaze, voice, game-logs and learning gain tests. Various correlation, regression and covariance analyses employed to investigate students' collaboration, engagement and learning gains during the activity. The results show that collaboratively, pairs who have high gaze similarity have high learning outcomes. Individually, participants spending high proportions of time in acquiring the complementary information from images and textual parts of the learning material attain high learning outcomes. Moreover, the results show that the speech could be an interesting covariate while analyzing the relation between the gaze variables and the learning gains (and task-based performance). We also show that the gaze is an effective proxy to cognitive mechanisms underlying collaboration not only in formal settings but also in informal learning scenarios.
互动式显示屏作为一种提高学生学习效果和参与度的教育技术,在非正式学习环境中越来越受欢迎。互动式显示屏具有以自然和吸引人的方式强化和维持与内容的协作和丰富互动的潜力。尽管互动式显示屏在学习中的应用越来越广泛,但对于学生在非正式环境中如何协作以及他们围绕互动表面的协作如何影响他们的学习和参与度,了解甚少。我们提出了一项双眼动追踪研究,涉及 36 名参与者,采用单组时间序列设计进行了两阶段的组内实验,包括参与者的注视、声音、游戏日志和学习增益测试的重复测量。采用各种相关、回归和协方差分析来研究学生在活动中的协作、参与度和学习增益。结果表明,在协作方面,注视相似度高的两人组具有较高的学习效果。个体方面,参与者花费大量时间从学习材料的图像和文本部分获取补充信息的人会获得较高的学习效果。此外,研究结果表明,在分析注视变量与学习增益(和基于任务的表现)之间的关系时,语音可能是一个有趣的协变量。我们还表明,在正式和非正式学习场景中,注视不仅是协作背后认知机制的有效代理。