IEEE Trans Neural Syst Rehabil Eng. 2020 Jun;28(6):1461-1470. doi: 10.1109/TNSRE.2020.2992036. Epub 2020 May 11.
We describe the development and three case reports of a home-based intervention for children with hand hemiplegia that integrates custom video games with contralaterally controlled functional electrical stimulation (CCFES). With CCFES, stimulated opening of the more-affected hand is modulated by volitional opening of the less-affected hand. Video games that solicit goal-oriented, skill-requiring movement have shown promise for treating hemiplegia, but they have not previously been combined with electrical stimulation in children. Three children ages 8, 9, and 11 with moderate-to-severe hand hemiplegia were assigned six weeks of therapy in lab and at home. The goal was to determine if children could tolerate 9 lab treatment sessions and administer up to 7.5 hrs/wk of CCFES video game therapy at home. The feasibility of this intervention for home use was assessed by device logs, end-of-treatment interviews, and motor function/impairment assessments. With caregiver help, the children were all able to attend 9 lab sessions and built up to 7.5 hrs/wk of therapy by week 3. They averaged 5-7 hrs/wk of home intervention overall. Motor outcomes improved for all three participants at treatment end, but mostly regressed at 4-weeks follow-up. Individual improvements at treatment end exceeded minimum detectable or clinically important thresholds for Assisting Hands Assessment, Fugl-Meyer Assessment, and Melbourne Motor Assessment 2. We found preliminary indications that CCFES-integrated video game therapy can provide a high dose of hand motor control therapy at home and in the lab. Improvements in motor outcomes were also observed, but more development and study is needed.
我们描述了一种基于家庭的手部偏瘫儿童干预措施的开发和三个案例报告,该干预措施将定制视频游戏与对侧控制功能性电刺激(CCFES)相结合。通过 CCFES,受影响较大的手的刺激张开由受影响较小的手的自主张开来调节。需要有目标导向、技能要求的运动的视频游戏已被证明对治疗偏瘫有希望,但它们以前尚未在儿童中与电刺激结合使用。三个年龄分别为 8、9 和 11 岁的中度至重度手部偏瘫儿童被分配了六周的实验室和家庭治疗。目标是确定儿童是否可以耐受 9 次实验室治疗,并在家中进行长达 7.5 小时/周的 CCFES 视频游戏治疗。通过设备记录、治疗结束时的访谈和运动功能/损伤评估来评估这种干预措施在家中使用的可行性。在照顾者的帮助下,所有儿童都能够参加 9 次实验室治疗,并在第 3 周达到每周 7.5 小时的治疗。他们平均每周在家进行 5-7 小时的干预。所有三名参与者的运动功能在治疗结束时都有所改善,但在 4 周随访时大多出现了倒退。在治疗结束时,个体的改善超过了 Assisting Hands 评估、Fugl-Meyer 评估和墨尔本运动评估 2 的最小可检测或临床重要阈值。我们发现初步迹象表明,CCFES 集成视频游戏疗法可以在家中和实验室提供高剂量的手部运动控制治疗。还观察到运动功能的改善,但需要进一步开发和研究。