• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

被诊断患有自闭症谱系障碍的儿童在《我的世界》电子游戏环境中演练的社交沟通技巧能否推广到现实世界?

Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?

作者信息

Cadieux Lee, Keenan Mickey

机构信息

School of Arts and Humanities, Ulster University, Londonderry, United Kingdom.

School of Psychology, Ulster University, Coleraine, United Kingdom.

出版信息

JMIR Serious Games. 2020 May 12;8(2):e14369. doi: 10.2196/14369.

DOI:10.2196/14369
PMID:32396129
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7251476/
Abstract

In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments.

摘要

在本文中,我们概述了电子游戏环境中存在的一些机会,这些机会有助于培养一些儿童在现实世界中所面临问题时所需的技能。《我的世界》这款游戏极其受欢迎,尤其受到被诊断患有自闭症谱系障碍的儿童的喜爱。尽管该游戏已被支持团体用于促进儿童的社交互动以及为家长提供同伴支持,但在研究游戏环境中所培养的社交技能如何推广到现实世界方面,所做的工作还很少。“社交工艺”旨在建立一个框架,在游戏中演练关键的社交沟通技能,以便在类似的现实世界环境中促进这些技能的应用。这种方法的核心是理解行为的基本原则,并采用合理的方法来收集各个环境内外的数据。

相似文献

1
Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?被诊断患有自闭症谱系障碍的儿童在《我的世界》电子游戏环境中演练的社交沟通技巧能否推广到现实世界?
JMIR Serious Games. 2020 May 12;8(2):e14369. doi: 10.2196/14369.
2
Therapeutically applied Minecraft groups with neurodivergent youth.治疗性应用《我的世界》游戏小组与神经多样性青年。
F1000Res. 2023 Nov 20;12:216. doi: 10.12688/f1000research.129090.2. eCollection 2023.
3
Crafting minds and communities with Minecraft.用《我的世界》打造思维与社群。
F1000Res. 2016 Sep 19;5:2339. doi: 10.12688/f1000research.9625.2. eCollection 2016.
4
Play brick therapy to aid the social skills of children and young people with autism spectrum disorder: the I-SOCIALISE cluster RCT.采用积木疗法提高自闭症谱系障碍儿童和青少年的社交技能:I-SOCIALISE整群随机对照试验
Public Health Res (Southampt). 2023 Nov;11(12):1-137. doi: 10.3310/VGTR7431.
5
Peer Play同伴互动游戏
6
Improving Hippocampal Memory Through the Experience of a Rich Minecraft Environment.通过丰富的《我的世界》环境体验改善海马体记忆。
Front Behav Neurosci. 2019 Mar 21;13:57. doi: 10.3389/fnbeh.2019.00057. eCollection 2019.
7
Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients With Autism Spectrum Disorder.通过严肃游戏进行个性化培训,提高自闭症谱系障碍儿科患者的日常生活技能。
IEEE J Biomed Health Inform. 2022 Jul;26(7):3312-3322. doi: 10.1109/JBHI.2022.3155367. Epub 2022 Jul 1.
8
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study.为自闭症谱系障碍青少年设计虚拟现实多人冒险游戏的协同设计:混合方法研究。
JMIR Serious Games. 2023 Dec 8;11:e51719. doi: 10.2196/51719.
9
Virtual Reality Air Travel Training with Children on the Autism Spectrum: A Preliminary Report.虚拟现实航空旅行训练对自闭症谱系儿童的影响:初步报告
Cyberpsychol Behav Soc Netw. 2020 Jan;23(1):10-15. doi: 10.1089/cyber.2019.0093. Epub 2019 Jul 29.
10
The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach.基于密室逃脱的严肃游戏开发,以促进高功能自闭症儿童与其同龄人之间的社交互动和交流:迭代设计方法。
JMIR Serious Games. 2021 Mar 23;9(1):e19765. doi: 10.2196/19765.

引用本文的文献

1
Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review.严肃游戏在神经发育障碍儿童执行功能干预中的应用:系统评价
JMIR Serious Games. 2024 Dec 18;12:e59053. doi: 10.2196/59053.

本文引用的文献

1
Identification, Evaluation, and Management of Children With Autism Spectrum Disorder.自闭症谱系障碍儿童的识别、评估和管理。
Pediatrics. 2020 Jan;145(1). doi: 10.1542/peds.2019-3447. Epub 2019 Dec 16.
2
Why Brains Are Not Computers, Why Behaviorism Is Not Satanism, and Why Dolphins Are Not Aquatic Apes.为何大脑不是计算机,为何行为主义不是撒旦崇拜,以及为何海豚不是水猿。
Behav Anal. 2015 Nov 11;39(1):9-23. doi: 10.1007/s40614-015-0047-0. eCollection 2016 May.
3
Gamification: The Intersection between Behavior Analysis and Game Design Technologies.游戏化:行为分析与游戏设计技术的交叉领域。
Behav Anal. 2014 Apr 29;37(1):25-40. doi: 10.1007/s40614-014-0006-1. eCollection 2014 May.
4
Expanding the consumer base for behavior-analytic services: meeting the needs of consumers in the 21st century.扩大行为分析服务的消费群体:满足21世纪消费者的需求。
Behav Anal Pract. 2012 Summer;5(1):4-14. doi: 10.1007/BF03391813.
5
Generalization procedures in training interventionists for individuals with developmental disabilities.发展障碍个体干预者培训中的泛化程序。
Behav Modif. 2012 Sep;36(5):619-29. doi: 10.1177/0145445511432920. Epub 2012 Jan 17.
6
The token economy for children with intellectual disability and/or autism: a review.针对智障和/或自闭症儿童的代币经济:一项综述。
Res Dev Disabil. 2009 Mar-Apr;30(2):240-8. doi: 10.1016/j.ridd.2008.04.001. Epub 2008 May 16.
7
Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders.利用虚拟环境向6名患有自闭症谱系障碍的青少年传授社会理解能力。
J Autism Dev Disord. 2007 Mar;37(3):589-600. doi: 10.1007/s10803-006-0189-8.
8
An implicit technology of generalization.一种隐含的泛化技术。
J Appl Behav Anal. 1977 Summer;10(2):349-67. doi: 10.1901/jaba.1977.10-349.
9
Some current dimensions of applied behavior analysis.应用行为分析的一些当前维度。
J Appl Behav Anal. 1968 Spring;1(1):91-7. doi: 10.1901/jaba.1968.1-91.
10
Case study: using a virtual reality computer game to teach fire safety skills to children diagnosed with fetal alcohol syndrome.案例研究:使用虚拟现实电脑游戏向被诊断患有胎儿酒精谱系障碍的儿童传授消防安全技能。
J Pediatr Psychol. 2006 Jan-Feb;31(1):65-70. doi: 10.1093/jpepsy/jsj030. Epub 2005 Apr 13.