Cadieux Lee, Keenan Mickey
School of Arts and Humanities, Ulster University, Londonderry, United Kingdom.
School of Psychology, Ulster University, Coleraine, United Kingdom.
JMIR Serious Games. 2020 May 12;8(2):e14369. doi: 10.2196/14369.
In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments.
在本文中,我们概述了电子游戏环境中存在的一些机会,这些机会有助于培养一些儿童在现实世界中所面临问题时所需的技能。《我的世界》这款游戏极其受欢迎,尤其受到被诊断患有自闭症谱系障碍的儿童的喜爱。尽管该游戏已被支持团体用于促进儿童的社交互动以及为家长提供同伴支持,但在研究游戏环境中所培养的社交技能如何推广到现实世界方面,所做的工作还很少。“社交工艺”旨在建立一个框架,在游戏中演练关键的社交沟通技能,以便在类似的现实世界环境中促进这些技能的应用。这种方法的核心是理解行为的基本原则,并采用合理的方法来收集各个环境内外的数据。