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分组与随机练习:Wii Fit 动态平衡训练对老年人的影响。

Block and Random Practice: A Wii Fit Dynamic Balance Training in Older Adults.

机构信息

National Rehabilitation Center.

Yonsei University - Wonju Campus.

出版信息

Res Q Exerc Sport. 2021 Sep;92(3):352-360. doi: 10.1080/02701367.2020.1733456. Epub 2020 May 13.

DOI:10.1080/02701367.2020.1733456
PMID:32401683
Abstract

: To compare the effectiveness of blocked and random practice schedules of balance training in dynamic balance abilities of older adults using Wii Fit balance game tasks. : Forty-one participants who were not receiving hospice care or living in a nursing home participated. Three Wii Fit balance tasks (tasks A, B, and C) were selected for training, and one task (task D) was selected as the transfer test among the nine tasks in the Wii Fit balance game software. Scores for tasks A and D were evaluated. Completion times for tasks B and C were evaluated. Moved distance for the functional reach test (FRT), completion time for the timed up and go test (TUG), and performance score for the Tinetti performance-oriented mobility assessment (POMA) were also tested as clinical balance assessment outcomes. : The training significantly improved the performance outcomes of clinical balance assessments and task D. There were no significant group × time interaction effects and no significant main effects by group during the acquisition and retention periods of tasks A, B, and C. However, significant main effects by time were observed for tasks A, B, and C. : When dynamic balance training such as the Wii Fit balance system is administered to older adults in a clinical setting, either a block or a random practice schedule can be effectively used to improve the dynamic balance skills. Wii Fit-based balance training is clinically effective for improving the dynamic balance ability.

摘要

: 比较使用 Wii Fit 平衡游戏任务进行平衡训练时,固定练习和随机练习两种时间表对老年人动态平衡能力的效果。 : 41 名未接受临终关怀或居住在养老院的参与者参加了这项研究。从 Wii Fit 平衡游戏软件的 9 项任务中选择了 3 项平衡任务(任务 A、B 和 C)进行训练,并选择了 1 项任务(任务 D)作为转移测试。评估了任务 A 和 D 的得分。评估了任务 B 和 C 的完成时间。还测试了功能性伸展测试(FRT)的移动距离、计时起立行走测试(TUG)的完成时间以及 Tinetti 功能性移动评估(POMA)的表现得分,作为临床平衡评估结果。 : 训练显著提高了临床平衡评估和任务 D 的表现结果。在获取和保留期间,任务 A、B 和 C 没有观察到组间×时间的交互作用和组间的主要作用,但任务 A、B 和 C 观察到了显著的时间主效应。 : 当在临床环境中向老年人提供动态平衡训练(如 Wii Fit 平衡系统)时,可以有效地使用固定练习或随机练习时间表来提高动态平衡技能。基于 Wii Fit 的平衡训练对提高动态平衡能力具有临床效果。

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