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按照随机和基于游戏的练习计划来练习传统文化游戏技能,可以提高大肌肉运动技能表现。

Practicing traditional cultural games skills according to random and game-based practice schedules can improve gross motor skills performance.

作者信息

Cheong Jadeera Phaik Geok, Hussain Bahar

机构信息

Faculty of Sports and Exercise Science, Universiti Malaya, Kuala Lumpur, Malaysia.

Government Degree College Shewa (Swabi), Khyber Pakhtunkhwa, Pakistan.

出版信息

Front Psychol. 2024 Jul 16;15:1405635. doi: 10.3389/fpsyg.2024.1405635. eCollection 2024.

Abstract

The aim of this research was to examine the effects of using a random and game-based practice schedule for Traditional Cultural Games (TCG) skills on the performance of gross motor skills. Specifically, skills of two types of TCG, , an individual , and , a team TCG, were practiced. 102 primary school children, ages seven to ten, attended a total of eighteen sessions of skill practice in 6 weeks, practicing TCG motor skills found in the game of Chindro or Pittu-Garam. For each TCG, participants were assigned to either random or game-based conditions, contributing to four experimental groups (Chindro random, Chindro game-based, Pittu random, and Pittu game-based). Gross motor skills performance was measured, before and after the experiment, according to the Test of Gross Motor Development-2. Particularly, the performance of six gross motor skills, Catch, Overhead Throw, Underhand Roll, Hop, Leap, and Jump, were assessed. Additionally, through a transfer test, the same skills were evaluated from a real-world game situation. In the skills performance test, all four groups significantly improved gross motor skills performance by the end of the experiment. However, there was no difference found between the groups based on game-based and random selection in the skills performance test and the game transfer test for both TCG. Practicing TCG skills according to high interference practice schedules, whether individually or in combination, improved gross motor skills performance. The study indicated that a game-based practice schedule could be a substitute for a random practice schedule when planning a training session involving high-interference practice schedules.

摘要

本研究的目的是检验采用随机和基于游戏的练习计划来练习传统文化游戏(TCG)技能对大肌肉运动技能表现的影响。具体而言,对两种类型的TCG技能进行了练习,一种是个人TCG,另一种是团队TCG。102名7至10岁的小学生在6周内共参加了18节技能练习课程,练习了在Chindro或Pittu - Garam游戏中发现的TCG运动技能。对于每种TCG,参与者被分配到随机或基于游戏的条件下,形成了四个实验组(Chindro随机组、Chindro游戏组、Pittu随机组和Pittu游戏组)。在实验前后,根据《大肌肉运动发展测试 - 2》对大肌肉运动技能表现进行了测量。特别是,对六种大肌肉运动技能的表现进行了评估,包括接球、过头投掷、低手滚球、单脚跳、跳跃和跳远。此外,通过一项迁移测试,从现实世界的游戏情境中对相同的技能进行了评估。在技能表现测试中,到实验结束时,所有四个组的大肌肉运动技能表现都有显著提高。然而,在两种TCG的技能表现测试和游戏迁移测试中,基于游戏和随机选择的组之间没有发现差异。根据高干扰练习计划练习TCG技能,无论是单独练习还是组合练习,都能提高大肌肉运动技能表现。该研究表明,在规划涉及高干扰练习计划的训练课程时,基于游戏的练习计划可以替代随机练习计划。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d293/11287481/4163fd059b8f/fpsyg-15-1405635-g001.jpg

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