• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

脑机接口设计与神经反馈训练在 ADHD 康复中的应用。

Brain-Computer Interface Design and Neurofeedback Training in the Case of ADHD Rehabilitation.

机构信息

Bioinformatics and Human Electrophysiology Laboratory, Department of Informatics, Ionian University, Corfu, Greece.

出版信息

Adv Exp Med Biol. 2020;1194:217-224. doi: 10.1007/978-3-030-32622-7_19.

DOI:10.1007/978-3-030-32622-7_19
PMID:32468537
Abstract

Neurofeedback video games respond to electrical brain signals instead to a mouse, joystick, or game controller input. These games embody the concept of improving physiological functioning by rewarding specific healthy body signals with success at playing a video game. In this paper, a threefold framework in reference to attention deficit disorder (ADD) and attention deficit hyperactivity disorder (ADHD) treatment blending with neurofeedback techniques and video game implementation is presented. In particular, the specifications of a neurofeedback-based video game for children dealing with ADHD, in order to enhance attention and concentration skills, are analyzed. Potential boundaries of this cognitive enhancement approach and authors future directions are also discussed.

摘要

神经反馈视频游戏通过响应电脑信号,而不是鼠标、操纵杆或游戏控制器输入来进行操作。这些游戏体现了通过奖励特定的健康身体信号来提高生理功能的概念,即在玩视频游戏时取得成功。本文提出了一种三重框架,参考了注意力缺陷障碍(ADD)和注意力缺陷多动障碍(ADHD)的治疗方法,融合了神经反馈技术和视频游戏的实施。特别是,分析了一种基于神经反馈的针对患有 ADHD 的儿童的视频游戏的规格,以提高注意力和集中技能。还讨论了这种认知增强方法的潜在局限性和作者的未来方向。

相似文献

1
Brain-Computer Interface Design and Neurofeedback Training in the Case of ADHD Rehabilitation.脑机接口设计与神经反馈训练在 ADHD 康复中的应用。
Adv Exp Med Biol. 2020;1194:217-224. doi: 10.1007/978-3-030-32622-7_19.
2
Design of an online EEG based neurofeedback game for enhancing attention and memory.一款基于脑电图的在线神经反馈游戏的设计,用于提高注意力和记忆力。
Annu Int Conf IEEE Eng Med Biol Soc. 2013;2013:433-6. doi: 10.1109/EMBC.2013.6609529.
3
Detecting Attention Levels in ADHD Children with a Video Game and the Measurement of Brain Activity with a Single-Channel BCI Headset.利用视频游戏检测 ADHD 儿童的注意力水平,并使用单通道脑机接口耳机测量大脑活动。
Sensors (Basel). 2021 May 6;21(9):3221. doi: 10.3390/s21093221.
4
Neurofeedback in adolescents and adults with attention deficit hyperactivity disorder.青少年和成人注意力缺陷多动障碍的神经反馈
J Clin Psychol. 2005 May;61(5):621-5. doi: 10.1002/jclp.20124.
5
NIRS-based neurofeedback training in a virtual reality classroom for children with attention-deficit/hyperactivity disorder: study protocol for a randomized controlled trial.基于近红外光谱技术的虚拟现实课堂中针对注意力缺陷/多动障碍儿童的神经反馈训练:一项随机对照试验的研究方案
Trials. 2017 Jan 24;18(1):41. doi: 10.1186/s13063-016-1769-3.
6
Predictive factors of success in neurofeedback training for children with ADHD.多动症儿童神经反馈训练成功的预测因素。
Dev Neurorehabil. 2019 Jan;22(1):3-12. doi: 10.1080/17518423.2017.1326183. Epub 2017 Jun 8.
7
EEG Neurofeedback Training in Children With Attention Deficit/Hyperactivity Disorder: A Cognitive and Behavioral Outcome Study.脑电生物反馈训练对注意缺陷多动障碍儿童的认知和行为结局的影响
Clin EEG Neurosci. 2019 Jul;50(4):242-255. doi: 10.1177/1550059418813034. Epub 2018 Nov 20.
8
Video game performances are preserved in ADHD children compared with controls.与对照组相比,多动症儿童的电子游戏表现得以保留。
J Atten Disord. 2014 Aug;18(6):542-50. doi: 10.1177/1087054712443702. Epub 2012 May 24.
9
A 3D learning playground for potential attention training in ADHD: A brain computer interface approach.一种用于注意缺陷多动障碍(ADHD)潜在注意力训练的3D学习平台:一种脑机接口方法。
Annu Int Conf IEEE Eng Med Biol Soc. 2015;2015:67-70. doi: 10.1109/EMBC.2015.7318302.
10
Pattern of video game use in children with attention-deficit-hyperactivity disorder and typical development.注意缺陷多动障碍及发育正常儿童的电子游戏使用模式
Pediatr Int. 2018 Jun;60(6):523-528. doi: 10.1111/ped.13564.

引用本文的文献

1
Social Robots and Brain-Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A Systematic Review.用于治疗注意力缺陷多动障碍的社交机器人和脑机接口视频游戏:一项系统综述。
Brain Sci. 2023 Aug 7;13(8):1172. doi: 10.3390/brainsci13081172.

本文引用的文献

1
Training the brain: fact and fad in cognitive and behavioral remediation.大脑训练:认知和行为矫正中的事实与时尚。
Brain Cogn. 2012 Jul;79(2):159-79. doi: 10.1016/j.bandc.2012.02.006. Epub 2012 Mar 30.
2
The history of attention deficit hyperactivity disorder.注意缺陷多动障碍的历史
Atten Defic Hyperact Disord. 2010 Dec;2(4):241-55. doi: 10.1007/s12402-010-0045-8. Epub 2010 Nov 30.
3
Pre-frontal executive committee for perception, working memory, attention, long-term memory, motor control, and thinking: a tutorial review.
负责感知、工作记忆、注意力、长期记忆、运动控制和思维的前额叶执行委员会:教程综述
Conscious Cogn. 2003 Mar;12(1):83-139. doi: 10.1016/s1053-8100(02)00030-2.
4
G. Stanley Hall and the boys' club: conservative applications of recapitulation theory.G. 斯坦利·霍尔与男孩俱乐部:重演论的保守应用
J Hist Behav Sci. 1973 Apr;9:140-7. doi: 10.1002/1520-6696(197304)9:2<140::aid-jhbs2300090206>3.0.co;2-w.
5
Motor skill acquisition.运动技能习得
Annu Rev Psychol. 1991;42:213-37. doi: 10.1146/annurev.ps.42.020191.001241.