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用于治疗注意力缺陷多动障碍的社交机器人和脑机接口视频游戏:一项系统综述。

Social Robots and Brain-Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A Systematic Review.

作者信息

Cervantes José-Antonio, López Sonia, Cervantes Salvador, Hernández Aribei, Duarte Heiler

机构信息

Department of Computer Science and Engineering, Universidad de Guadalajara, Ameca 46600, Mexico.

出版信息

Brain Sci. 2023 Aug 7;13(8):1172. doi: 10.3390/brainsci13081172.

DOI:10.3390/brainsci13081172
PMID:37626528
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10452217/
Abstract

Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity that affects a large number of young people in the world. The current treatments for children living with ADHD combine different approaches, such as pharmacological, behavioral, cognitive, and psychological treatment. However, the computer science research community has been working on developing non-pharmacological treatments based on novel technologies for dealing with ADHD. For instance, social robots are physically embodied agents with some autonomy and social interaction capabilities. Nowadays, these social robots are used in therapy sessions as a mediator between therapists and children living with ADHD. Another novel technology for dealing with ADHD is serious video games based on a brain-computer interface (BCI). These BCI video games can offer cognitive and neurofeedback training to children living with ADHD. This paper presents a systematic review of the current state of the art of these two technologies. As a result of this review, we identified the maturation level of systems based on these technologies and how they have been evaluated. Additionally, we have highlighted ethical and technological challenges that must be faced to improve these recently introduced technologies in healthcare.

摘要

注意力缺陷多动障碍(ADHD)是一种神经发育障碍,其特征为注意力不集中、多动和冲动,影响着全球大量青少年。目前针对患有ADHD的儿童的治疗方法结合了不同的途径,如药物治疗、行为治疗、认知治疗和心理治疗。然而,计算机科学研究界一直在致力于基于新技术开发非药物治疗方法来应对ADHD。例如,社交机器人是具有一定自主性和社交互动能力的实体化智能体。如今,这些社交机器人在治疗过程中被用作治疗师与患有ADHD的儿童之间的调解工具。另一种用于应对ADHD的新技术是基于脑机接口(BCI)的严肃电子游戏。这些BCI电子游戏可以为患有ADHD的儿童提供认知和神经反馈训练。本文对这两种技术的当前技术水平进行了系统综述。通过这一综述,我们确定了基于这些技术的系统的成熟程度以及它们是如何被评估的。此外,我们强调了在医疗保健领域改进这些最新引入的技术时必须面对的伦理和技术挑战。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc5/10452217/a61555f74082/brainsci-13-01172-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc5/10452217/879ecdbc164a/brainsci-13-01172-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc5/10452217/a61555f74082/brainsci-13-01172-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc5/10452217/879ecdbc164a/brainsci-13-01172-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/adc5/10452217/a61555f74082/brainsci-13-01172-g002.jpg

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Front Robot AI. 2022 Jan 21;9:734955. doi: 10.3389/frobt.2022.734955. eCollection 2022.
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A Novel Robot-Assisted Kinematic Measure for Children with Attention-Deficit/Hyperactivity Disorder: A Preliminary Study.一种用于注意力缺陷多动障碍儿童的新型机器人辅助运动学测量方法:一项初步研究。
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整合强化学习与严肃游戏以支持患有罕见遗传病和神经发育障碍的人群:对父母和照顾者的影响
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与社交机器人长期接触用于自闭症治疗。
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How to properly use the PRISMA Statement.如何正确使用PRISMA声明。
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Virtual Reality Therapy in Mental Health.虚拟现实疗法在精神健康中的应用。
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Eye Tracking During a Continuous Performance Test: Utility for Assessing ADHD Patients.持续操作测试中的眼动追踪:评估多动症患者的效用
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