Walker P S, Rovick J S, Robertson D D
Clinical Bioengineering, Veterans Administration Medical Centre, West Roxbury, MA.
J Biomech. 1988;21(11):965-74. doi: 10.1016/0021-9290(88)90135-2.
A computer model of 23 knees was obtained by embedding, slicing and digitizing the bone outlines and ligament co-ordinates. Using co-ordinate transformations, various three-dimensional motions were imposed on the knees, and calculations made of femoral-tibial contact error, contact point locations and ligament lengths. Significant deviations in these parameters were noted for abnormal motions including the elimination of internal-external rotation and a-p displacement and the misplacement of a hinge producing correct motion. The resulting mismatch could result in shear in soft tissues, cuff-to-skin slippage and inaccurate ligament length patterns.
通过对骨骼轮廓和韧带坐标进行嵌入、切片和数字化处理,获得了23个膝关节的计算机模型。利用坐标变换,对膝关节施加各种三维运动,并计算股骨与胫骨的接触误差、接触点位置和韧带长度。对于异常运动,包括消除内外旋转和前后位移以及产生正确运动的铰链错位,这些参数存在显著偏差。由此产生的不匹配可能导致软组织剪切、袖带与皮肤滑动以及韧带长度模式不准确。