Edinburgh Napier University, Faculty of Health Sciences and Sport, University of Stirling, Stirling, FK9 4LA, UK.
Nurse Educ Pract. 2020 Jul;46:102794. doi: 10.1016/j.nepr.2020.102794. Epub 2020 Jun 20.
Enquiry-based learning is a well-recognised tool in nurse education internationally. It is a pedagogical activity formed around the construction of a 'scene' that provides a platform for critical enquiry. A growing range of technologies are now used to simulate real-world enquiry. However, the characteristic of authenticity is essential for effective learning. The aim was to create a stakeholder group to explore the quality and presence of authenticity in scenarios presented through digital media. A co-productive active learning approach explores perceptions of authenticity using an authenticity scale. Stakeholder facilitated workshop discussions explored perceptions of the educational scenarios. Participants included mental health nursing students, people with lived experience and family caregiver. A mixed-methods descriptive study using the adapted authenticity scale to rate four exemplar scenarios along with thematic analysis of workshop discussions. We found digital audio compared less well to visual media in authenticity scales. Still photobook style images were also perceived as less authentic than dramatic film employing professional actors. Digital media must be selected carefully not just in relation to the education needs of the student but in relation to their social, cultural norms and digital skills. Creating digital scenarios co-productively could contribute to a teaching resource that holds authenticity and real-world relevance. (198).
基于探究的学习是国际上护士教育中广泛认可的工具。它是一种围绕“场景”构建的教学活动,为批判性探究提供了平台。现在越来越多的技术被用于模拟真实世界的探究。然而,真实性的特点对于有效的学习至关重要。目的是创建一个利益相关者小组,探讨通过数字媒体呈现的场景中的质量和真实性。一种合作性的主动学习方法使用真实性量表来探索对真实性的看法。利益相关者促进了研讨会讨论,探讨了对教育场景的看法。参与者包括心理健康护理学生、有生活经验的人和家庭照顾者。一项使用改编后的真实性量表对四个范例场景进行评分的混合方法描述性研究,并对研讨会讨论进行主题分析。我们发现,数字音频在真实性量表上的表现不如视觉媒体。静态照片书风格的图像也被认为不如采用专业演员的戏剧性电影真实。数字媒体的选择必须谨慎,不仅要考虑到学生的教育需求,还要考虑到他们的社会、文化规范和数字技能。合作性地创建数字场景可以为具有真实性和现实世界相关性的教学资源做出贡献。(198)。