Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore.
Institute of Mental Health, Singapore.
Technol Health Care. 2021;29(1):15-31. doi: 10.3233/THC-202333.
The use of serious games (SG) in rehabilitation has been on the rise in recent years and they are used as either a main interventional tool, or as an adjunct alongside conventional therapies. This is largely due to its virtue of being an electronic platform hence possessing game characteristics that facilitates patient progress.
The present study aimed to provide a comprehensive review of the impact of SG on neurorehabilitation therapies as well as patients' perspectives on rehabilitation.
The literature search was conducted in PubMed and Cochrane databases. The study was conducted in four different phases, consisting of the generation of MeSH terms and keywords, screening of articles, and data analysis based on the study characteristics.
This review included 47 studies that explored the use of custom designed experimental serious games (ESG) or commercially designed serious games (CSG) for rehabilitation in a few neurological conditions. The majority of CSG used Nintendo Wii as an adjunct to conventional therapies. Significant improvement in the primary outcomes such as motor functioning, balance, executive and cognitive functions were reported in 35 studies. 17 studies also indicated patient perspectives on rehabilitation. There was no difference between the overall impact of either CSG or ESG.
Evidently, SG are efficient exergame tools. However, future studies should explore patient perspectives that could help to design evidence-based games for rehabilitation purposes.
近年来,严肃游戏(SG)在康复中的应用越来越多,它们既可以作为主要的干预工具,也可以作为传统疗法的辅助手段。这主要是因为它作为一个电子平台具有游戏的特点,有助于患者的进步。
本研究旨在全面综述 SG 对神经康复治疗的影响,以及患者对康复的看法。
文献检索在 PubMed 和 Cochrane 数据库中进行。该研究分四个不同阶段进行,包括生成 MeSH 术语和关键词、筛选文章以及根据研究特征进行数据分析。
本综述共纳入 47 项研究,探讨了在几种神经疾病中使用定制设计的实验性严肃游戏(ESG)或商业设计的严肃游戏(CSG)进行康复的情况。大多数 CSG 将任天堂 Wii 作为传统疗法的辅助手段。35 项研究报告了主要结局(如运动功能、平衡、执行和认知功能)的显著改善。17 项研究还表明了患者对康复的看法。CSG 或 ESG 的总体影响没有差异。
显然,SG 是有效的健身游戏工具。然而,未来的研究应该探索患者的观点,这有助于为康复目的设计基于证据的游戏。