Division of Software Convergence, Sangmyung University, Seoul 03016, Korea.
Department of Computer Science, Sangmyung University, Seoul 03016, Korea.
Sensors (Basel). 2020 Aug 13;20(16):4543. doi: 10.3390/s20164543.
Visual contents such as movies and animation evoke various human emotions. We examine an argument that the emotion from the visual contents may vary according to the contrast control of the scenes contained in the contents. We sample three emotions including positive, neutral and negative to prove our argument. We also sample several scenes of these emotions from visual contents and control the contrast of the scenes. We manipulate the contrast of the scenes and measure the change of valence and arousal from human participants who watch the contents using a deep emotion recognition module based on electroencephalography (EEG) signals. As a result, we conclude that the enhancement of contrast induces the increase of valence, while the reduction of contrast induces the decrease. Meanwhile, the contrast control affects arousal on a very minute scale.
视觉内容,如电影和动画,能唤起各种人类情感。我们研究了一个论点,即视觉内容所产生的情感可能会根据内容中场景的对比度控制而有所不同。我们采样了三种情感,包括积极、中性和消极,以证明我们的论点。我们还从视觉内容中采样了几个这些情感的场景,并控制场景的对比度。我们通过基于脑电图(EEG)信号的深度情感识别模块来操纵场景的对比度,并测量观看内容的人类参与者的效价和唤醒度的变化。结果表明,对比度的增强会引起效价的增加,而对比度的降低则会引起效价的降低。同时,对比度控制在非常小的范围内影响唤醒度。