Suppr超能文献

数字挑战:通过病例对照研究方法调查泰国电子竞技中的计算机视觉综合征

Digital Challenges: Investigating Computer Vision Syndrome in Thai Esports Through a Case-Control Approach.

作者信息

Chaiwiang Narttaya, Koo-Akarakul Juthamanee

机构信息

Department of Optometry, Ramkhamhaeng University, Bangkok, Thailand.

出版信息

Clin Optom (Auckl). 2024 Jul 29;16:201-210. doi: 10.2147/OPTO.S460868. eCollection 2024.

Abstract

PURPOSE

To determine the factors associated with eyestrain in esports athletes in Bangkok compared with controls.

PATIENTS AND METHODS

A cross-sectional descriptive study was conducted between April and June 2023, involving 160 male participants (aged 20-35 years) who used digital devices, consisting of esports athletes and a control group. Data were collected using a general information questionnaire, Computer Vision Syndrome Questionnaire (CVS-Q), and Depression anxiety stress scale-21 (DASS-21). Ophthalmic instruments were used for the eye examinations by an optometrist.

RESULTS

Seventy-six esports athletes showed significantly lower visual performance than controls in logMAR visual acuity (p < 0.020), phoria (p < 0.001), negative fusional vergence (blur, break, and recovery) (p < 0.012, p < 0.004 and p < 0.039), positive fusional vergence (blur, break, and recovery) (p < 0.005, p < 0.001 and p < 0.005), monocular estimation method (p < 0.001), monocular and binocular accommodative facility (p < 0.001), and vergence facility (p < 0.001). A study on risk factors for CVS found that esports athletes were significantly more likely to have CVS (p < 0.001). Work environments with high-intensity lighting significantly increase the risk of CVS compared to low-intensity lighting (p < 0.001). The use of a digital device for >4 h/day, having a history of alcohol consumption, and stress significantly increased the risk of CVS (p < 0.001, p < 0.023, p < 0.048).

CONCLUSION

This study found that esports athletes experienced vision health problems, indicating the need to prevent eyestrain caused by the use of digital devices.

摘要

目的

确定与曼谷电子竞技运动员相比,对照组中与眼睛疲劳相关的因素。

患者与方法

于2023年4月至6月进行了一项横断面描述性研究,纳入了160名使用数字设备的男性参与者(年龄20 - 35岁),包括电子竞技运动员和对照组。使用一般信息问卷、计算机视觉综合征问卷(CVS - Q)和抑郁焦虑压力量表21(DASS - 21)收集数据。由验光师使用眼科仪器进行眼部检查。

结果

76名电子竞技运动员在对数视力表视力(p < 0.020)、隐斜视(p < 0.001)、负融合性聚散(模糊、破裂和恢复)(p < 0.012、p < 0.004和p < 0.039)、正融合性聚散(模糊、破裂和恢复)(p < 0.005、p < 0.001和p < 0.005)、单眼估计法(p < 0.001)、单眼和双眼调节能力(p < 0.001)以及聚散能力(p < 0.001)方面的视觉表现显著低于对照组。一项关于计算机视觉综合征危险因素的研究发现,电子竞技运动员患计算机视觉综合征的可能性显著更高(p < 0.001)。与低强度照明相比,高强度照明的工作环境显著增加了患计算机视觉综合征的风险(p < 0.001)。每天使用数字设备超过4小时、有饮酒史以及压力显著增加了患计算机视觉综合征的风险(p < 0.001、p < 0.023、p < 0.048)。

结论

本研究发现电子竞技运动员存在视力健康问题,表明有必要预防因使用数字设备导致的眼睛疲劳。

相似文献

3
Vision Therapy for Binocular Dysfunction Post Brain Injury.脑损伤后双眼功能障碍的视觉治疗
Optom Vis Sci. 2017 Jan;94(1):101-107. doi: 10.1097/OPX.0000000000000937.
5
Prevalence of binocular vision dysfunctions in professional football players.职业足球运动员双眼视功能障碍的患病率。
Clin Exp Optom. 2022 Nov;105(8):853-859. doi: 10.1080/08164622.2021.2002667. Epub 2021 Dec 9.
7
Visual efficiency among teenaged athletes and non-athletes.青少年运动员与非运动员的视觉效率
Int J Ophthalmol. 2017 Sep 18;10(9):1460-1464. doi: 10.18240/ijo.2017.09.20. eCollection 2017.

本文引用的文献

2
Promoting mental health in esports.促进电子竞技中的心理健康。
Front Psychol. 2024 Jan 19;15:1342220. doi: 10.3389/fpsyg.2024.1342220. eCollection 2024.
7
Dry Eye-Related Risk Factors for Digital Eye Strain.干眼相关的数字眼疲劳风险因素。
Eye Contact Lens. 2022 Oct 1;48(10):410-415. doi: 10.1097/ICL.0000000000000923. Epub 2022 Jul 8.
8
Digital Eye Strain- A Comprehensive Review.数字眼疲劳——全面综述
Ophthalmol Ther. 2022 Oct;11(5):1655-1680. doi: 10.1007/s40123-022-00540-9. Epub 2022 Jul 9.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验