Kelly Sarah, Leung Janni
UQ Business School, University of Queensland, Brisbane, QLD, Australia.
School of Psychology, University of Queensland, Brisbane, QLD, Australia.
Front Sports Act Living. 2021 Mar 16;3:640362. doi: 10.3389/fspor.2021.640362. eCollection 2021.
Given the rapid evolution of the gaming industry and the rising popularity of a hyper-connected, competitive esports version of online gaming, a meta-review of the impact of online competitive gaming upon health is timely. A scoping meta-review was conducted on 10 reviews that reported on any health consequences (physical, lifestyle, cognitive, mental, or social) of esports, online competitive gaming, or video gaming participation, as a player or spectator. While past reviews have examined health effects of video gaming, few have focused upon the newly evolved gaming context, incorporating both playing and streamed viewing, recognition as a professional sport, and potential career and exponential participation. Most past reviews have focused upon physical health impacts of video gaming among adolescents and young adults, but none have examined impacts of different forms of gaming participation in the new gaming era, and their potential differential health impacts. A scoping meta-review was undertaken on the physical, social, and psychological health outcomes of competitive online gaming and associated screen use, revealing a need for further review and research into lifestyle health outcomes including diet and sedentary behavior among young esports and competitive video gaming participants.
鉴于游戏行业的快速发展以及超连接、具有竞争性的电子竞技版在线游戏日益普及,适时地对在线竞技游戏对健康的影响进行一次综合综述。对10篇综述进行了范围界定综合综述,这些综述报告了作为玩家或观众参与电子竞技、在线竞技游戏或视频游戏所产生的任何健康后果(身体、生活方式、认知、心理或社会方面)。虽然过去的综述研究了视频游戏对健康的影响,但很少有研究关注新出现的游戏背景,包括游戏参与和直播观看、被认可为一项职业运动以及潜在的职业发展和参与人数的指数级增长。过去的大多数综述都集中在青少年和年轻人中视频游戏对身体健康的影响,但没有研究新游戏时代不同形式的游戏参与及其潜在的不同健康影响。对竞争性在线游戏及相关屏幕使用的身体、社会和心理健康结果进行了范围界定综合综述,结果表明需要进一步审查和研究年轻电子竞技和竞争性视频游戏参与者的生活方式健康结果,包括饮食和久坐行为。