Hospodková Petra, Šíma Jan, Rogalewicz Vladimír, Ledvina Zdeněk, Čubík Jakub, Opelík Daniel
Department of Biomedical Technology, Faculty of Biomedical Engineering, Czech Technical University in Prague, Kladno, Czechia.
Department of Sport Management, Faculty of Physical Education and Sport, Charles University, Prague, Czechia.
Front Sports Act Living. 2025 Apr 15;7:1539483. doi: 10.3389/fspor.2025.1539483. eCollection 2025.
To identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ecosystem. The research also aims to clarify the perceived roles of universities, including their research domains, within the context of esports.
The research is based on a qualitative approach. Semi-structured interviews were used in the qualitative research to analyze attitudes toward the esports issues. The interviews were conducted with 18 stakeholders, the recordings were transcribed verbatim, coded and analyzed using the MAXQDA Analytics Pro software.
The analysis led to the following findings: Universities can collaborate with esports teams, players, and other stakeholders to research and analyze players' physical state and performance, offering courses and certifications for coaches and managers of esports teams, where they would learn gaming skills and player's health and physical preparation. Moreover, universities can facilitate interaction between esports teams and experts in the field of nutrition, sleep, etc., potentially leading to improved health and performance of players. Finally, universities can collaborate with esports associations to establish standards and licensing requirements for coaches, managers, and other professionals in the esports industry.
The paper advocates collaboration between universities and esports organizations and encourages flexibility and innovation. Recommendations include establishing formalized training programs for players, coaches, managers and organizers, promoting esports within the university environment, fostering positive perceptions, and supporting university leagues.
确定中东欧国家电子竞技环境当前面临的挑战和障碍,并探索大学尤其是体育学院与电子竞技生态系统之间的合作潜力。该研究还旨在阐明大学在电子竞技背景下的感知角色,包括其研究领域。
该研究基于定性方法。定性研究中使用半结构化访谈来分析对电子竞技问题的态度。对18名利益相关者进行了访谈,访谈录音逐字转录,使用MAXQDA Analytics Pro软件进行编码和分析。
分析得出以下结果:大学可以与电子竞技团队、选手及其他利益相关者合作,研究和分析选手的身体状况和表现,为电子竞技团队的教练和经理提供课程和认证,使他们能够学习游戏技能以及选手的健康和体能准备知识。此外,大学可以促进电子竞技团队与营养、睡眠等领域专家之间的互动,这可能会改善选手的健康状况和表现。最后,大学可以与电子竞技协会合作,为电子竞技行业的教练、经理和其他专业人员制定标准和许可要求。
本文倡导大学与电子竞技组织之间的合作,并鼓励灵活性和创新。建议包括为选手、教练、经理和组织者制定正式的培训计划,在大学环境中推广电子竞技,树立积极的观念,并支持大学联赛。