Hari Prasetyono Theddeus Octavianus, Christian Andreas
Division of Plastic Surgery, Department of Surgery Cipto Mangunkusumo Hospital/ Faculty of Medicine Universitas Indonesia, Jakarta, Indonesia.
ICTEC (Indonesian Clinical Training and Education Center), Cipto Mangunkusumo Hospital/ Faculty of Medicine Universitas Indonesia, Jakarta, Indonesia.
Ann Med Surg (Lond). 2020 Nov;59:237-241. doi: 10.1016/j.amsu.2020.09.041. Epub 2020 Oct 9.
The COID-19 pandemic has forced people into a new way of adaptation with virtual meetings using videoconferencing apps.This study aims to report experiences of using a multiscreen to screen platform for sharing experiences in the form of Live Lecture and beyond. An observational study on distant CME events using multiscreen to screen webinar model was conducted from December 2019 - April 2020. Efficacy of the content delivery was measured using MCQs as pre- and post-test or by key questions. The videoconference was combined with a game platform to plant key points of the lecture. Among 68 webinars, there were 21 organied using multiscreen to screen platform, including 14 live lectures, 3 half-day webinars and 4 panel discussions. Only two live lectures were conducted with pre- and post-test. Six live lectures were added with key questions and game sessions. Time preference to oin the webinar session was at 9-10AM on the participants side; however, participations came from across the continents regardless the preference. Web-conference based activities become a new normal way of scientific meetings. A shorter event gets more participation and fewer number of participants leaving half-way through the event. Key questions and game sessions appear to be more interesting to the participants rather than pre- and post-test.
新冠疫情迫使人们采用一种新的适应方式,即使用视频会议应用程序进行虚拟会议。本研究旨在报告使用多屏对屏平台以直播讲座及其他形式分享经验的情况。2019年12月至2020年4月,对使用多屏对屏网络研讨会模式的远程继续医学教育活动进行了一项观察性研究。使用多项选择题进行课前和课后测试或通过关键问题来衡量内容传递的效果。视频会议与一个游戏平台相结合,以植入讲座的关键点。在68场网络研讨会中,有21场是使用多屏对屏平台举办的,包括14场直播讲座、3场半天的网络研讨会和4场小组讨论。只有两场直播讲座进行了课前和课后测试。六场直播讲座增加了关键问题和游戏环节。参与者参加网络研讨会的时间偏好是上午9点至10点;然而,无论偏好如何,参与者来自各大洲。基于网络会议的活动成为科学会议的一种新常态方式。较短的活动获得了更多的参与度,中途离场的参与者数量也更少。关键问题和游戏环节对参与者来说似乎比课前和课后测试更有趣。