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网络游戏障碍诊断标准的实用性。

Utility of Criteria for Internet Gaming Disorder.

机构信息

Department of Counseling and Human Services, Old Dominion University, Norfolk, VA, USA.

出版信息

Psychol Rep. 2021 Dec;124(6):2613-2632. doi: 10.1177/0033294120965476. Epub 2020 Oct 21.

Abstract

The American Psychiatric Association (APA) has called for further research on Internet Gaming Disorder (IGD) by placing it in Section III of the (). Research on prevalence, risk factors, and development of criteria for a diagnosis of IGD is mixed in the literature. This study sought to contribute to these topics by examining a diverse sample of Internet gamers ( = 1,881) from around the world. Results showed a prevalence rate of 4.2%, with varying prevalence rates based on demographic characteristics. Significant risk factors for IGD included gender and hours spent gaming. Finally, frequency counts of IGD criteria showed significant differences between participants meeting IGD criteria and those not meeting criteria, as well as significant differences by gender and age. Low frequency counts and significant differences based on demographics point to criteria that may be less appropriate for a diagnosis, as well as considerations for diagnosing diverse populations. Limitations and future research are discussed.

摘要

美国精神病学协会 (APA) 通过将其置于DSM-5 的第三部分,呼吁对网络游戏障碍 (IGD) 进行进一步研究。文献中对 IGD 的流行率、风险因素和诊断标准的发展的研究结果不一。本研究通过对来自世界各地的不同的网络游戏者样本( = 1,881)进行研究,旨在为这些主题做出贡献。结果显示,患病率为 4.2%,基于人口统计学特征的患病率有所不同。IGD 的显著风险因素包括性别和游戏时间。最后,IGD 标准的频数差异表明,符合 IGD 标准的参与者与不符合标准的参与者之间存在显著差异,而且性别和年龄也存在显著差异。频数低且基于人口统计学的差异表明,这些标准可能不太适合诊断,并且需要考虑对不同人群进行诊断。讨论了限制和未来的研究。

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