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儿童移动游戏偏好、网络风险和心理健康。

Children's mobile-gaming preferences, online risks, and mental health.

机构信息

Department of Family Medicine, Taipei City Hospital, Zhongxiao Branch, Taipei, Taiwan.

Department of Health Promotion and Health Education, National Taiwan Normal University, Taipei, Taiwan.

出版信息

PLoS One. 2022 Dec 1;17(12):e0278290. doi: 10.1371/journal.pone.0278290. eCollection 2022.

DOI:10.1371/journal.pone.0278290
PMID:36454977
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9714941/
Abstract

This study examined the relationships between children's mobile gaming preferences, online risks, and mental health. Data were obtained from a sample of 2,702 third and fourth grade students from 16 elementary schools in Taiwan and 9 schools in China. A self-administered questionnaire was used. The mental state of the children who participated in the study was assessed using the Strengths and Difficulties Questionnaire (SDQ), while mobile gaming addiction was assessed using the short form of the Internet Gaming Disorders Scale (IGDS9-SF). The results showed that about 54% of children played mobile games with others (multi-player), while 31% played mobile games alone, and 15% did not play mobile games. Multiple logistic regression results indicated that behaviors such as participating in multi-player games, playing violent games, a poor parent-child relationship, and living in a rural area were associated with a greater risk of mobile gaming addiction. Involvement in multi-player games, playing violent games, mobile gaming addiction, and exposure to mobile violence/pornography were associated with greater risks of cyber aggression/victimization. Multiple regression results showed that being a multi-player, playing violent games, mobile gaming addiction, exposure to violence/pornography, exposure to cyber aggression/victimization, and having a poor parent-child relationship were associated with emotional and behavioral problems.

摘要

本研究探讨了儿童移动游戏偏好、网络风险与心理健康之间的关系。数据来自台湾 16 所小学和中国 9 所学校的 2702 名三、四年级学生样本。采用自填式问卷进行调查。采用长处和困难问卷(SDQ)评估研究对象的心理状态,采用互联网游戏障碍量表短式(IGDS9-SF)评估移动游戏成瘾。结果显示,约 54%的儿童与他人(多人)一起玩移动游戏,31%的儿童独自玩移动游戏,15%的儿童不玩移动游戏。多因素逻辑回归结果表明,参与多人游戏、玩暴力游戏、亲子关系不良和居住在农村等行为与移动游戏成瘾风险增加相关。参与多人游戏、玩暴力游戏、移动游戏成瘾、接触移动暴力/色情内容与网络攻击/受害风险增加相关。多元回归结果表明,多人游戏、玩暴力游戏、移动游戏成瘾、接触暴力/色情内容、接触网络攻击/受害、亲子关系不良与情绪和行为问题相关。

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