• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟形象认同与问题游戏行为:自我概念清晰度的作用。

Avatar identification and problematic gaming: The role of self-concept clarity.

作者信息

Green Raquel, Delfabbro Paul H, King Daniel L

机构信息

School of Psychology, The University of Adelaide, Australia.

School of Psychology, The University of Adelaide, Australia; College of Education, Psychology and Social Work, Flinders University, Australia.

出版信息

Addict Behav. 2021 Feb;113:106694. doi: 10.1016/j.addbeh.2020.106694. Epub 2020 Oct 7.

DOI:10.1016/j.addbeh.2020.106694
PMID:33099249
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7539898/
Abstract

Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity needs. Research evidence (e.g., fMRI and survey studies) has suggested that poorer self-concept and stronger avatar identification are associated with problematic gaming. Player-avatar relationships have thus been proposed to require attention in gaming disorder assessment and interventions. To examine the interplay of player-avatar interactions in problematic gaming, this study investigated whether avatar identification differed according to avatar characteristics and game types, and whether the association between avatar identification and problem gaming was mediated by self-concept clarity. A total of 993 adult respondents completed an online survey that assessed problematic gaming, avatar identification, and self-concept clarity. The results indicated that avatar identification scores were generally unrelated to avatar characteristics (e.g., human resemblance, degree of customizability, and in-game perspective). Avatar identification was significantly positively related to problematic gaming and significantly negatively related to self-concept clarity. There was a significant indirect relationship between avatar identification on problem gaming mediated through self-concept clarity. These findings suggest that poorer self-concept clarity may be one mechanism by which avatar identification affects problem gaming. Future research with clinical samples may help to gain a better understanding of avatar-related processes and psychological vulnerabilities related to problematic gaming.

摘要

一些电子游戏活动具有可定制的虚拟角色,这些虚拟角色能让玩家满足自我认同需求。研究证据(如功能磁共振成像和调查研究)表明,较差的自我概念和较强的虚拟角色认同与游戏问题行为相关。因此,玩家与虚拟角色的关系在游戏障碍评估和干预中需要引起关注。为了研究问题游戏中玩家与虚拟角色互动的相互作用,本研究调查了虚拟角色认同是否因虚拟角色特征和游戏类型而异,以及虚拟角色认同与问题游戏之间的关联是否由自我概念清晰度介导。共有993名成年受访者完成了一项在线调查,该调查评估了问题游戏、虚拟角色认同和自我概念清晰度。结果表明,虚拟角色认同得分通常与虚拟角色特征(如与人类的相似性、可定制程度和游戏视角)无关。虚拟角色认同与问题游戏显著正相关,与自我概念清晰度显著负相关。通过自我概念清晰度介导,虚拟角色认同与问题游戏之间存在显著的间接关系。这些发现表明,较差的自我概念清晰度可能是虚拟角色认同影响问题游戏的一种机制。未来对临床样本的研究可能有助于更好地理解与问题游戏相关的虚拟角色相关过程和心理脆弱性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/91bb/7539898/944face04eca/gr2_lrg.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/91bb/7539898/ccaef9ad99ae/gr1_lrg.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/91bb/7539898/944face04eca/gr2_lrg.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/91bb/7539898/ccaef9ad99ae/gr1_lrg.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/91bb/7539898/944face04eca/gr2_lrg.jpg

相似文献

1
Avatar identification and problematic gaming: The role of self-concept clarity.虚拟形象认同与问题游戏行为:自我概念清晰度的作用。
Addict Behav. 2021 Feb;113:106694. doi: 10.1016/j.addbeh.2020.106694. Epub 2020 Oct 7.
2
Avatar- and self-related processes and problematic gaming: A systematic review.与阿凡达及自我相关的过程与问题游戏:一项系统综述。
Addict Behav. 2020 Sep;108:106461. doi: 10.1016/j.addbeh.2020.106461. Epub 2020 May 8.
3
Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.习惯性和问题性游戏中的玩家-化身互动:一项定性研究。
J Behav Addict. 2021 Jul 8;10(2):223-233. doi: 10.1556/2006.2021.00038.
4
Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users.探究病理性网络游戏玩家的虚拟形象识别及病理性社交网络用户的自我反思的神经基础。
J Behav Addict. 2016 Sep;5(3):485-99. doi: 10.1556/2006.5.2016.048. Epub 2016 Jul 14.
5
Intrapersonal and interpersonal emotion regulation and identity: A preliminary study of avatar identification and gaming in adolescents and young adults.人际内与人际情绪调节及身份认同:青少年和青年成人中虚拟角色认同与游戏的初步研究。
Psychiatry Res. 2021 Jan;295:113627. doi: 10.1016/j.psychres.2020.113627. Epub 2020 Dec 1.
6
Neurobiological correlates of physical self-concept and self-identification with avatars in addicted players of Massively Multiplayer Online Role-Playing Games (MMORPGs).大型多人在线角色扮演游戏(MMORPG)成瘾玩家的身体自我概念及与虚拟角色自我认同的神经生物学关联。
Addict Behav. 2014 Dec;39(12):1789-97. doi: 10.1016/j.addbeh.2014.07.017. Epub 2014 Jul 18.
7
The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study.身体意象应对策略和虚拟形象认同在自我概念清晰度与游戏障碍关系中的系列中介作用:一项初步研究
Addict Behav Rep. 2023 Jan 18;17:100482. doi: 10.1016/j.abrep.2023.100482. eCollection 2023 Jun.
8
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.精神症状与网络成瘾问题之间游戏动机的中介作用:一项在线调查
J Med Internet Res. 2015 Apr 7;17(4):e88. doi: 10.2196/jmir.3515.
9
The prevalence of problematic video gamers in the Netherlands.荷兰问题性电子游戏玩家的流行率。
Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):162-8. doi: 10.1089/cyber.2011.0248. Epub 2012 Feb 7.
10
The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged panel modeling.青少年早期家庭功能障碍和问题性游戏的恶性循环以及自我概念清晰度的中介作用:使用随机截距交叉滞后面板模型的个体内分析。
J Behav Addict. 2023 Oct 18;12(4):920-937. doi: 10.1556/2006.2023.00054. Print 2023 Dec 22.

引用本文的文献

1
[Indicators of abusive use of video games in adolescents aged 12 to 14 years. Assessment by a panel of experts].[12至14岁青少年过度使用电子游戏的指标。由专家小组进行评估]
Aten Primaria. 2025 Apr 21;57(10):103255. doi: 10.1016/j.aprim.2025.103255.
2
Who I am and who I want to be: The positive effect of self-concept clarity on purpose, life satisfaction, and personal meaning among Chinese and Indonesian emerging adults.我是谁以及我想成为谁:自我概念清晰度对中国和印度尼西亚新兴成年人的人生目标、生活满意度和个人意义的积极影响。
Curr Issues Personal Psychol. 2024 Jun 24;13(1):50-57. doi: 10.5114/cipp/188359. eCollection 2025.
3

本文引用的文献

1
Global prevalence of gaming disorder: A systematic review and meta-analysis.全球游戏障碍患病率的系统评价和荟萃分析。
Aust N Z J Psychiatry. 2021 Jun;55(6):553-568. doi: 10.1177/0004867420962851. Epub 2020 Oct 7.
2
Avatar- and self-related processes and problematic gaming: A systematic review.与阿凡达及自我相关的过程与问题游戏:一项系统综述。
Addict Behav. 2020 Sep;108:106461. doi: 10.1016/j.addbeh.2020.106461. Epub 2020 May 8.
3
Clarifying terminologies in research on gaming disorder and other addictive behaviors: distinctions between core symptoms and underlying psychological processes.
From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs).
从主动逃避现实到虚拟退缩:补偿性解离在线游戏量表(C-DOGs)的验证
J Behav Addict. 2024 Nov 26;13(4):1028-1050. doi: 10.1556/2006.2024.00059. Print 2024 Dec 30.
4
User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution.用户与虚拟形象的情感联系作为游戏障碍的诊断指标:一句警示之言。
J Behav Addict. 2024 Nov 22;13(4):885-893. doi: 10.1556/2006.2024.00032. Print 2024 Dec 30.
5
Exploring e-sports fans' motivation for watching live streams based on self-determination theory.基于自我决定理论探索电子竞技迷观看直播的动机。
Sci Rep. 2024 Jun 15;14(1):13858. doi: 10.1038/s41598-024-64712-2.
6
Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning.通过用户与虚拟化身的关系对游戏障碍进行深度学习:使用机器学习的纵向研究。
J Behav Addict. 2023 Nov 9;12(4):878-894. doi: 10.1556/2006.2023.00062. Print 2023 Dec 22.
7
The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study.身体意象应对策略和虚拟形象认同在自我概念清晰度与游戏障碍关系中的系列中介作用:一项初步研究
Addict Behav Rep. 2023 Jan 18;17:100482. doi: 10.1016/j.abrep.2023.100482. eCollection 2023 Jun.
8
Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.探讨与游戏障碍相关的游戏结构特征,并提出一个修订的分类模型:范围综述。
J Behav Addict. 2023 May 30;12(2):352-374. doi: 10.1556/2006.2023.00019. Print 2023 Jun 29.
9
Rich Get Richer: Extraversion Statistically Predicts Reduced Internet Addiction through Less Online Anonymity Preference and Extraversion Compensation.富者愈富:外向性通过较低的网络匿名偏好和外向性补偿在统计学上预示着网络成瘾的减少。
Behav Sci (Basel). 2022 Jun 16;12(6):193. doi: 10.3390/bs12060193.
10
To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity.是否成为女性玩家:对女性玩家身份的定性探索。
Int J Environ Res Public Health. 2022 Jan 21;19(3):1169. doi: 10.3390/ijerph19031169.
厘清游戏障碍和其他成瘾行为研究中的术语:核心症状和潜在心理过程的区别。
Curr Opin Psychol. 2020 Dec;36:49-54. doi: 10.1016/j.copsyc.2020.04.006. Epub 2020 May 4.
4
Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.用于游戏障碍筛查工具的表面效度评估:范围、语言和过度病理化问题。
J Behav Addict. 2020 Apr 1;9(1):1-13. doi: 10.1556/2006.2020.00001.
5
Problematic online gaming and the COVID-19 pandemic.问题性网络游戏与新冠疫情。
J Behav Addict. 2020 Apr 29;9(2):184-186. doi: 10.1556/2006.2020.00016. Print 2020 Jun.
6
Screening and assessment tools for gaming disorder: A comprehensive systematic review.游戏障碍筛查和评估工具:全面系统综述。
Clin Psychol Rev. 2020 Apr;77:101831. doi: 10.1016/j.cpr.2020.101831. Epub 2020 Feb 11.
7
Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?变形菌效应特征:与游戏障碍行为有何关联?
Psychiatr Q. 2020 Sep;91(3):615-628. doi: 10.1007/s11126-020-09727-4.
8
User-avatar bond profiles: How do they associate with disordered gaming?用户-虚拟形象关系概况:它们如何与无序游戏相关联?
Addict Behav. 2020 Apr;103:106245. doi: 10.1016/j.addbeh.2019.106245. Epub 2019 Dec 10.
9
Study what makes games addictive.研究是什么让游戏上瘾。
Nature. 2019 Sep;573(7774):346. doi: 10.1038/d41586-019-02776-1.
10
Efficacy of Short-term Treatment of Internet and Computer Game Addiction: A Randomized Clinical Trial.短期治疗网络和电脑游戏成瘾的疗效:一项随机临床试验。
JAMA Psychiatry. 2019 Oct 1;76(10):1018-1025. doi: 10.1001/jamapsychiatry.2019.1676.