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人际内与人际情绪调节及身份认同:青少年和青年成人中虚拟角色认同与游戏的初步研究。

Intrapersonal and interpersonal emotion regulation and identity: A preliminary study of avatar identification and gaming in adolescents and young adults.

作者信息

Müller T, Bonnaire C

机构信息

Université de Paris, Boulogne-Billancourt, France.

Université de Paris, Laboratoire de Psychopathologie et Processus de Santé, F-92100 Boulogne-Billancourt, France; Centre Pierre Nicole, Consultation Jeunes Consommateurs, Croix-Rouge Française, 75005 Paris, France.

出版信息

Psychiatry Res. 2021 Jan;295:113627. doi: 10.1016/j.psychres.2020.113627. Epub 2020 Dec 1.

Abstract

The aim of this study was to investigate the relationships between the process of identity formation, emotion regulation (intrapersonal and interpersonal), avatar identification, and gaming in adolescents and young adults. Data (from eight standardized questionnaires) were collected from 37 non-gamers (NGs), 133 non-problematic gamers (NPGs), and 37 problematic gamers (PGs). The results showed that PGs had higher scores in lack of emotional consciousness, lack of emotional clarity, and expressive suppression, while also having lower scores in cognitive reappraisal and interpersonal emotion regulation than NPGs or NGs. They also had higher scores in ruminative exploration and lower scores in exploration in depth. In addition, factors associated with Internet gaming disorder (IGD) differed by gender. In females, lack of emotional clarity, interpersonal emotion regulation, commitment, and in-depth exploration were associated with IGD. In males, however, negative emotions, lack of emotional consciousness, lack of emotional clarity, suppressive expression, and ruminative exploration were associated with the disorder. These results highlighted the need to consider gender specificities when caring for video game-players and using of therapies or psychotherapeutic techniques to improve their emotional processes and promote their identity-construction.

摘要

本研究旨在调查青少年和青年成人的身份认同形成过程、情绪调节(人际内和人际间)、虚拟角色认同与游戏之间的关系。从37名非游戏玩家(NGs)、133名无问题游戏玩家(NPGs)和37名有问题游戏玩家(PGs)那里收集了数据(来自八份标准化问卷)。结果显示,与NPGs或NGs相比,PGs在缺乏情绪意识、缺乏情绪清晰度和表达抑制方面得分更高,而在认知重评和人际情绪调节方面得分更低。他们在反复思考性探索方面得分更高,在深度探索方面得分更低。此外,与网络游戏障碍(IGD)相关的因素因性别而异。在女性中,缺乏情绪清晰度、人际情绪调节、投入和深度探索与IGD相关。然而,在男性中,负面情绪、缺乏情绪意识、缺乏情绪清晰度、抑制性表达和反复思考性探索与该障碍相关。这些结果凸显了在照顾电子游戏玩家以及使用疗法或心理治疗技术来改善他们的情绪过程并促进其身份建构时,需要考虑性别特异性。

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