• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

熟悉队友的态度可以提高虚拟现实中的团队表现。

Familiarity with teammate's attitudes improves team performance in virtual reality.

机构信息

U. S. Army Combat Capabilities and Development Command, U. S. Army Research Lab, Aberdeen Proving Ground, Maryland, United States of America.

出版信息

PLoS One. 2020 Oct 26;15(10):e0241011. doi: 10.1371/journal.pone.0241011. eCollection 2020.

DOI:10.1371/journal.pone.0241011
PMID:33104729
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7588115/
Abstract

Virtual reality (VR) is a potentially challenging social environment for effective communication and collaboration. Thus, we conducted a VR study to determine whether increased familiarity with a teammate would improve performance on a joint decision making task. Specifically, because attitude familiarity, or knowledge of another person's attitudes, has been correlated with better relationship functioning in the past, we anticipated that team performance would improve when teammates were first asked to discuss their task-relevant attitudes with one another. We also hypothesized that increased familiarity would be particularly useful in immersive VR, where typical social and other nonverbal cues were lacking. Twenty pairs recruited from a workplace environment were randomly assigned to either the Familiar or Control condition before completing a joint decision making task both in VR and on desktop monitors. The manipulation of attitude familiarity was successful: pairs in the Familiar condition were significantly more aware of their partners' unique task-relevant attitudes. Results found that in VR, Familiar pairs were more accurate at determining patterns to events. Additionally, for teams less experienced in VR, Familiar pairs were also more accurate at predicting future events. However, there was no meaningful statistical difference in pairs' ability to identify information. Familiar teams also took more time to answer questions, and we found no difference in self-reported communication quality. Overall, this was the first successful manipulation of attitude familiarity and results indicate that such an intervention may prove useful in a collaborative work environment, as Familiar teams demonstrated greater accuracy, especially in VR.

摘要

虚拟现实(VR)是一个对有效沟通和协作具有挑战性的社交环境。因此,我们进行了一项 VR 研究,以确定增加对队友的熟悉程度是否会提高联合决策任务的绩效。具体来说,由于过去态度熟悉度(即对他人态度的了解)与更好的关系功能相关,我们预计当队友首先被要求相互讨论与任务相关的态度时,团队表现会有所提高。我们还假设,在缺乏典型的社交和其他非言语线索的沉浸式 VR 中,增加熟悉度会特别有用。从工作场所环境中招募的 20 对参与者在完成 VR 和桌面显示器上的联合决策任务之前,被随机分配到熟悉或控制条件。态度熟悉度的操作是成功的:在熟悉条件下的参与者对他们的伙伴的独特任务相关态度的意识显著增强。结果发现,在 VR 中,熟悉的团队在确定事件模式方面更加准确。此外,对于在 VR 中经验较少的团队,熟悉的团队在预测未来事件方面也更加准确。然而,在团队识别信息的能力方面没有统计学上的显著差异。熟悉的团队也需要更多的时间来回答问题,并且我们没有发现自我报告的沟通质量有差异。总体而言,这是对态度熟悉度的首次成功操作,结果表明,这种干预措施在协作工作环境中可能会很有用,因为熟悉的团队表现出更高的准确性,尤其是在 VR 中。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/5f9f50a70b2f/pone.0241011.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/88fe1f48f2e1/pone.0241011.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/ed477722e2a3/pone.0241011.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/a76bb8891621/pone.0241011.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/4634b6d3552d/pone.0241011.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/5f9f50a70b2f/pone.0241011.g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/88fe1f48f2e1/pone.0241011.g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/ed477722e2a3/pone.0241011.g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/a76bb8891621/pone.0241011.g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/4634b6d3552d/pone.0241011.g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/974d/7588115/5f9f50a70b2f/pone.0241011.g005.jpg

相似文献

1
Familiarity with teammate's attitudes improves team performance in virtual reality.熟悉队友的态度可以提高虚拟现实中的团队表现。
PLoS One. 2020 Oct 26;15(10):e0241011. doi: 10.1371/journal.pone.0241011. eCollection 2020.
2
Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering.是否可以在老年人中使用高度逼真的虚拟现实?基于图像渲染的可行性研究。
Neuropsychiatr Dis Treat. 2015 Mar 3;11:557-63. doi: 10.2147/NDT.S73179. eCollection 2015.
3
Use of immersive virtual reality to assess episodic memory: A validation study in older adults.使用沉浸式虚拟现实技术评估情景记忆:老年人的验证研究。
Neuropsychol Rehabil. 2020 Apr;30(3):462-480. doi: 10.1080/09602011.2018.1477684. Epub 2018 May 29.
4
Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder.利用社会线索开发虚拟现实连续性能测试,用于患有注意缺陷多动障碍的儿童和青少年。
Cyberpsychol Behav Soc Netw. 2019 Mar;22(3):198-204. doi: 10.1089/cyber.2018.0377. Epub 2019 Jan 23.
5
Stimulus Color Wavelength Influences Performance in a Virtual Reality Go/No-Go Task.刺激颜色波长影响虚拟现实 Go/No-Go 任务的表现。
Mil Med. 2024 Aug 19;189(Suppl 3):652-658. doi: 10.1093/milmed/usae212.
6
Acceptance of immersive head-mounted virtual reality in older adults.老年人对沉浸式头戴虚拟现实技术的接受程度。
Sci Rep. 2019 Mar 14;9(1):4519. doi: 10.1038/s41598-019-41200-6.
7
Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking.建立长期同理心:传统和虚拟现实视角转换的大规模比较。
PLoS One. 2018 Oct 17;13(10):e0204494. doi: 10.1371/journal.pone.0204494. eCollection 2018.
8
Synchrony and social connection in immersive Virtual Reality.沉浸式虚拟现实中的同步与社交联系。
Sci Rep. 2018 Feb 27;8(1):3693. doi: 10.1038/s41598-018-21765-4.
9
Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles.基于虚拟现实原理的协作式虚拟现实高级心脏生命支持训练模拟器。
J Biomed Inform. 2014 Oct;51:49-59. doi: 10.1016/j.jbi.2014.04.005. Epub 2014 Apr 13.
10
Teammate Familiarity, Teamwork, and Risk of Workplace Injury in Emergency Medical Services Teams.紧急医疗服务团队中的队友熟悉度、团队合作与工作场所受伤风险
J Emerg Nurs. 2017 Jul;43(4):339-346. doi: 10.1016/j.jen.2016.11.007. Epub 2017 Mar 30.

引用本文的文献

1
Physiologically informed predictability of a teammate's future actions forecasts team performance.对队友未来行动的生理信息预测能够预示团队表现。
iScience. 2025 Apr 17;28(5):112429. doi: 10.1016/j.isci.2025.112429. eCollection 2025 May 16.
2
Virtual reality, face-to-face, and 2D video conferencing differently impact fatigue, creativity, flow, and decision-making in workplace dynamics.虚拟现实、面对面和二维视频会议对工作场所动态中的疲劳、创造力、流畅性和决策产生不同的影响。
Sci Rep. 2024 May 4;14(1):10260. doi: 10.1038/s41598-024-60942-6.

本文引用的文献

1
Do accurate personality impressions benefit early relationship development? The bidirectional associations between accuracy and liking.准确的人格印象是否有利于早期关系的发展?准确性和喜欢之间的双向关联。
J Pers Soc Psychol. 2020 Jan;118(1):199-212. doi: 10.1037/pspp0000214. Epub 2018 Aug 23.
2
Attitude similarity and familiarity and their links to mental health: An examination of potential interpersonal mediators.态度相似性、熟悉度及其与心理健康的联系:对潜在人际调解因素的考察。
J Soc Psychol. 2017;157(1):77-85. doi: 10.1080/00224545.2016.1176551. Epub 2016 Apr 11.
3
The Correlates of Similarity Estimates Are Often Misleadingly Positive: The Nature and Scope of the Problem, and Some Solutions.
相似性估计的相关因素往往呈现出具有误导性的正向关系:问题的本质与范围,以及一些解决方案。
Pers Soc Psychol Rev. 2016 May;20(2):79-99. doi: 10.1177/1088868315581119. Epub 2015 Apr 20.
4
The speed-accuracy tradeoff: history, physiology, methodology, and behavior.速度-准确性权衡:历史、生理学、方法论和行为。
Front Neurosci. 2014 Jun 11;8:150. doi: 10.3389/fnins.2014.00150. eCollection 2014.
5
Talk to the virtual hands: self-animated avatars improve communication in head-mounted display virtual environments.与虚拟手交谈:自我动画化的虚拟化身可改善头戴式显示器虚拟环境中的交流。
PLoS One. 2011;6(10):e25759. doi: 10.1371/journal.pone.0025759. Epub 2011 Oct 12.
6
Validating an efficient method to quantify motion sickness.验证一种量化晕动病的有效方法。
Hum Factors. 2011 Aug;53(4):415-26. doi: 10.1177/0018720811403736.
7
On the importance of knowing your partner's views: attitude familiarity is associated with better interpersonal functioning and lower ambulatory blood pressure in daily life.了解伴侣观点的重要性:在日常生活中,态度熟悉度与更好的人际关系功能和更低的动态血压有关。
Ann Behav Med. 2011 Feb;41(1):131-7. doi: 10.1007/s12160-010-9234-0.
8
Do familiar teammates request and accept more backup? Transactive memory in air traffic control.熟悉的团队成员会要求并接受更多支援吗?空中交通管制中的交互记忆。
Hum Factors. 2009 Apr;51(2):181-92. doi: 10.1177/0018720809335367.
9
Centering predictor variables in cross-sectional multilevel models: a new look at an old issue.横断面多层次模型中的预测变量中心化:对一个老问题的新审视。
Psychol Methods. 2007 Jun;12(2):121-38. doi: 10.1037/1082-989X.12.2.121.
10
To know you is to love you: the implications of global adoration and specific accuracy for marital relationships.认识你就会爱上你:全球爱慕与婚姻关系中特定准确性的含义。
J Pers Soc Psychol. 2005 Mar;88(3):480-97. doi: 10.1037/0022-3514.88.3.480.