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在线脑震荡测试的方法学问题。

Methodological Problems With Online Concussion Testing.

作者信息

Holden Jameson, Francisco Eric, Tommerdahl Anna, Lensch Rachel, Kirsch Bryan, Zai Laila, Pearce Alan J, Favorov Oleg V, Dennis Robert G, Tommerdahl Mark

机构信息

Cortical Metrics LLC, Carrboro, NC, United States.

Lucent Research, Denver, CO, United States.

出版信息

Front Hum Neurosci. 2020 Oct 1;14:509091. doi: 10.3389/fnhum.2020.509091. eCollection 2020.

Abstract

Reaction time testing is widely used in online computerized concussion assessments, and most concussion studies utilizing the metric have demonstrated varying degrees of difference between concussed and non-concussed individuals. The problem with most of these online concussion assessments is that they predominantly rely on consumer grade technology. Typical administration of these reaction time tests involves presenting a visual stimulus on a computer monitor and prompting the test subject to respond as quickly as possible via keypad or computer mouse. However, inherent delays and variabilities are introduced to the reaction time measure by both computer and associated operating systems that the concussion assessment tool is installed on. The authors hypothesized systems that are typically used to collect concussion reaction time data would demonstrate significant errors in reaction time measurements. To remove human bias, a series of experiments was conducted robotically to assess timing errors introduced by reaction time tests under four different conditions. In the first condition, a visual reaction time test was conducted by flashing a visual stimulus on a computer monitor. Detection was via photodiode and mechanical response was delivered via computer mouse. The second condition employed a mobile device for the visual stimulus, and the mechanical response was delivered to the mobile device's touchscreen. The third condition simulated a tactile reaction time test, and mechanical response was delivered via computer mouse. The fourth condition also simulated a tactile reaction time test, but response was delivered to a dedicated device designed to store the interval between stimulus delivery and response, thus bypassing any problems hypothesized to be introduced by computer and/or computer software. There were significant differences in the range of responses recorded from the four different conditions with the reaction time collected from visual stimulus on a mobile device being the worst and the device with dedicated hardware designed for the task being the best. The results suggest that some of the commonly used visual tasks on consumer grade computers could be (and have been) introducing significant errors for reaction time testing and that dedicated hardware designed for the reaction time task is needed to minimize testing errors.

摘要

反应时间测试在在线计算机化脑震荡评估中被广泛使用,并且大多数利用该指标的脑震荡研究都表明,脑震荡个体和未受脑震荡个体之间存在不同程度的差异。这些在线脑震荡评估中的大多数问题在于,它们主要依赖消费级技术。这些反应时间测试的典型实施方式是在计算机显示器上呈现视觉刺激,并提示测试对象通过键盘或计算机鼠标尽快做出反应。然而,安装了脑震荡评估工具的计算机及相关操作系统会给反应时间测量带来固有的延迟和变异性。作者推测,通常用于收集脑震荡反应时间数据的系统在反应时间测量中会出现重大误差。为了消除人为偏差,通过机器人进行了一系列实验,以评估在四种不同条件下反应时间测试引入的计时误差。在第一种条件下,通过在计算机显示器上闪烁视觉刺激来进行视觉反应时间测试。检测通过光电二极管进行,机械反应通过计算机鼠标传递。第二种条件使用移动设备进行视觉刺激,机械反应传递到移动设备的触摸屏。第三种条件模拟触觉反应时间测试,机械反应通过计算机鼠标传递。第四种条件也模拟触觉反应时间测试,但反应传递到一个专门设计用于存储刺激传递和反应之间间隔的设备,从而绕过假设由计算机和/或计算机软件引入的任何问题。从四种不同条件下记录的反应范围存在显著差异,从移动设备上的视觉刺激收集的反应时间最差,而专为该任务设计的具有专用硬件的设备表现最佳。结果表明,消费级计算机上一些常用的视觉任务可能(并且已经)在反应时间测试中引入重大误差,并且需要专为反应时间任务设计的专用硬件来最小化测试误差。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b72b/7559397/dc64f2c5ceb1/fnhum-14-509091-g0001.jpg

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