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虚拟现实技术在中风后神经心理学评估中的可行性及用户体验

Feasibility and user-experience of virtual reality in neuropsychological assessment following stroke.

作者信息

Spreij Lauriane A, Visser-Meily Johanna M A, Sibbel Jacqueline, Gosselt Isabel K, Nijboer Tanja C W

机构信息

Center of Excellence for Rehabilitation Medicine, UMC Utrecht Brain Center, University Medical Center Utrecht, De Hoogstraat Rehabilitation, Utrecht, Netherlands.

Department of Rehabilitation, Physical Therapy Science & Sports, UMC Utrecht Brain Center, University Medical Center Utrecht, Utrecht, Netherlands.

出版信息

Neuropsychol Rehabil. 2022 May;32(4):499-519. doi: 10.1080/09602011.2020.1831935. Epub 2020 Nov 2.

Abstract

Virtual Reality (VR) offers the possibility to assess cognitive functioning in a dynamic environment resembling daily life. In this cross-sectional study, we used two user interfaces, namely non-immersive VR by using a computer monitor (CM) and immersive VR by using a head-mounted display (HMD). We investigated (1) potential differences in feasibility, user-experience, and a potential preference for one user interface over another between stroke patients and healthy controls; (2) potential differences in feasibility, user-experience, and preference between patients referred for rehabilitation care and patients referred for rehabilitation care; and (3) potential demographic and clinical characteristics that were related to patients' preference for one user interface over another. Stroke patients (= 88) and healthy controls ( = 66) performed a VR-task with a CM and HMD. Both user interfaces were feasible to use, irrespective of clinical referral (in- or outpatient rehabilitation care). Patients reported an enhanced feeling of engagement, transportation, flow, and presence, but more negative side effects when tested with a HMD, compared to a CM. The majority of stroke patients had no preference for one user interface over the other, yet younger patients tended to prefer a HMD. VR seems highly feasible in stroke patients.

摘要

虚拟现实(VR)提供了在类似于日常生活的动态环境中评估认知功能的可能性。在这项横断面研究中,我们使用了两种用户界面,即通过计算机显示器(CM)实现的非沉浸式VR和通过头戴式显示器(HMD)实现的沉浸式VR。我们调查了:(1)中风患者和健康对照之间在可行性、用户体验以及对一种用户界面相对于另一种用户界面的潜在偏好方面的潜在差异;(2)被转诊接受康复护理的患者与被转诊接受康复护理的患者之间在可行性、用户体验和偏好方面的潜在差异;以及(3)与患者对一种用户界面相对于另一种用户界面的偏好相关的潜在人口统计学和临床特征。88名中风患者和66名健康对照使用CM和HMD完成了一项VR任务。两种用户界面都可行,与临床转诊情况(住院或门诊康复护理)无关。与使用CM相比,患者报告使用HMD测试时参与感、沉浸感、心流体验和临场感增强,但副作用更多。大多数中风患者对两种用户界面没有偏好,但年轻患者倾向于更喜欢HMD。VR在中风患者中似乎非常可行。

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