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肥胖儿童与正常体重儿童急性外游戏后抑制控制的比较。

Comparison of Inhibitory Control After Acute Bouts of Exergaming Between Children with Obesity and Their Normal-Weight Peers.

机构信息

Department of Aging and Geriatric Research, University of Florida, Gainesville, Florida, USA.

Department of Psychology and Movement and Rehabilitation Sciences, Northeastern University, Boston, Massachusetts, USA.

出版信息

Games Health J. 2021 Feb;10(1):63-71. doi: 10.1089/g4h.2020.0018. Epub 2020 Nov 3.

Abstract

The benefits of exergaming on executive function in children have been increasingly reported; however, weight-dependent effects of exergames on executive function, and inhibitory control in particular, remain poorly understood. We examined performance on an inhibitory control task at baseline and following acute bouts of exergaming in children who varied in weight status. Forty 8-12-year-old children with obesity ( = 20) and normal weight ( = 20) performed neutral, congruent, and incongruent conditions of a Victoria Stroop Test (VST) before and after exergames through an Xbox One in an elementary classroom. We measured time spent in moderate-to vigorous-intensity activity through ActiGraph accelerometers and recorded gameplay time. At baseline, children with obesity relative to their normal-weight peers had significantly longer reaction times ( = 0.011), resulting in significantly longer completion time ( = 0.005) during incongruent trials requiring greater inhibitory control, and therefore had higher interference scores ( = 0.024). However, following acute bouts of exergames, children with obesity compared with their normal-weight counterparts significantly decreased completion time ( = 0.013), made fewer errors ( = 0.012) during incongruent trials, and subsequently had reduced interference effects ( = 0.037). Children with obesity and normal-weight children spent similar time (minutes) (7.8 vs. 8.6,  = 0.725) in moderate-to vigorous-intensity activity during similar gameplay time (8.7 vs. 10.5,  = 0.819). Our results suggest that greater, acute cognitive gains occur in children with obesity relative to normal-weight children following similar intensity and duration of exergames, which may be due to reduced inhibitory control capacity at baseline in childhood obesity.

摘要

电子游戏对儿童执行功能的益处已被越来越多的报道;然而,电子游戏对执行功能,尤其是抑制控制的体重依赖性影响仍知之甚少。我们研究了体重不同的儿童在基线时和急性电子游戏后在抑制控制任务上的表现。40 名 8-12 岁的肥胖儿童( = 20)和正常体重儿童( = 20)在小学教室的 Xbox One 上进行了中性、一致和不一致的维多利亚斯特鲁普测试(VST),并在电子游戏前后进行了测试。我们通过 ActiGraph 加速度计测量中等至剧烈强度活动的时间,并记录游戏时间。在基线时,肥胖儿童的反应时间明显长于正常体重儿童( = 0.011),这导致在需要更强抑制控制的不一致试验中完成时间明显延长( = 0.005),因此干扰得分更高( = 0.024)。然而,在急性电子游戏后,肥胖儿童与正常体重儿童相比,完成时间明显缩短( = 0.013),在不一致试验中错误减少( = 0.012),随后干扰效应降低( = 0.037)。肥胖儿童和正常体重儿童在类似的游戏时间(8.7 分钟 vs. 10.5 分钟, = 0.819)内,中高强度活动的时间(分钟)相似(7.8 分钟 vs. 8.6 分钟, = 0.725)。我们的结果表明,肥胖儿童在进行类似强度和时长的电子游戏后,其认知能力有更大的急性提高,这可能是由于儿童肥胖症在基线时抑制控制能力较低。

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