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虚拟现实中的社会互动与疼痛阈限。

Social Interaction and Pain Threshold in Virtual Reality.

机构信息

Department of Communication, Cornell University, Ithaca, New York, USA.

出版信息

Cyberpsychol Behav Soc Netw. 2020 Dec;23(12):829-845. doi: 10.1089/cyber.2020.0055. Epub 2020 Sep 9.

Abstract

This experiment examined the effects of social presence and perceived location of a virtual environment on participants' pain thresholds in a preregistered, within-subjects experiment. First, we examined the effects of social interaction versus being alone in a virtual environment. Second, we compared a virtual environment representing a remote location to a replication of the laboratory environment. Social interaction predicted increased pain tolerance, but there was no effect of the "location" of the virtual environment. To our knowledge, this research project is the first to use real-time social interaction in virtual reality as a distractor for experimental thermal pain, and the first to examine the potential interaction between social interaction and transportation to different virtual locations. While this task is not directly analogous to the experience of pain in a medical setting, this preliminary study indicates future avenues for patient treatment. Clinical Trial Registration number: 1701006910.

摘要

本实验通过一项预先注册的、被试内实验,检验了社会存在感和虚拟环境感知位置对参与者疼痛阈限的影响。首先,我们检验了社交互动与独自处于虚拟环境的影响。其次,我们将代表远程位置的虚拟环境与实验室环境的复制品进行了比较。社交互动可预测疼痛耐受力增加,但虚拟环境的“位置”没有影响。据我们所知,该研究项目首次将虚拟现实中的实时社交互动用作实验性热痛的分心物,首次检验了社交互动与不同虚拟位置的迁移之间的潜在相互作用。虽然这个任务与医疗环境中的疼痛体验并不完全相似,但这项初步研究为患者治疗提供了未来的途径。临床试验注册号:1701006910。

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