Suppr超能文献

女性和男性游戏玩家中问题性视频游戏、问题性脸书使用与自我控制维度之间的关系

The Relationship Between Problematic Video Gaming, Problematic Facebook Use, and Self-Control Dimensions Among Female and Male Gamers.

作者信息

Cudo Andrzej, Misiuro Tomasz, Griffiths Mark D, Torój Małgorzata

机构信息

Department of Experimental Psychology, The John Paul II Catholic University of Lublin, al. Racławickie 14, 20-950, Lublin, Poland1.

Department of Psychological Research Methodology, The University of Zielona Góra, Licealna 9/9, 65-417, Zielona Góra, Poland2.

出版信息

Adv Cogn Psychol. 2020 Aug 18;16(3):248-267. doi: 10.5709/acp-0301-1. eCollection 2020.

Abstract

The development of new technology has contributed to changes in everyday functioning. However, one possible negative aspect of new technologies is their problematic, uncontrolled use. Dysfunctional self-control is a critical aspect of problematic behavior. Consequently, the present research investigated the relationship between problematic video gaming (PVG), problematic Facebook use (PFU), and self-control dimensions among female and male gamers. The study comprised 830 videogame players (350 female gamers) aged from 15 to 31 years. PFU was assessed using the Facebook Intrusion Scale, and PVG was assessed using the Problem Video Game Playing Questionnaire. Self-control dimensions were assessed using the 50-item Nowy Arkusz Samowiedzy (Self-Knowledge New Sheet; NAS-50). Findings showed that lower goal maintenance was associated with higher PFU, whereas lower initiative and persistence was associated with higher PVG among both groups. Additionally, there was a negative association between inhibition and adjournment and problematic behaviors among male gamers. In contrast, PFU was associated inhibition and adjournment among female gamers. The findings demonstrate the difference between both genders in the relationship between PVG and self-control. These findings enable a better understanding of the relationship between problematic behaviors and self-control among gamers and the differences between female and male gamers.

摘要

新技术的发展推动了日常功能的变化。然而,新技术一个可能的负面影响是其使用存在问题且不受控制。功能失调的自我控制是问题行为的一个关键方面。因此,本研究调查了问题视频游戏(PVG)、问题脸书使用(PFU)与男女玩家自我控制维度之间的关系。该研究包括830名年龄在15至31岁之间的电子游戏玩家(350名女性玩家)。使用脸书侵扰量表评估PFU,使用问题视频游戏问卷评估PVG。使用50项的Nowy Arkusz Samowiedzy(自我认知新表;NAS - 50)评估自我控制维度。研究结果表明,较低的目标维持与较高的PFU相关,而较低的主动性和坚持性与两组中较高的PVG相关。此外,在男性玩家中,抑制和延迟与问题行为之间存在负相关。相比之下,在女性玩家中,PFU与抑制和延迟相关。研究结果表明了PVG与自我控制关系中男女之间的差异。这些发现有助于更好地理解玩家中问题行为与自我控制之间的关系以及男女玩家之间的差异。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a6ca/7644983/7c0ea3997628/acp-16-3-304-g001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验