Clinical Medicine Teaching and Research Office, Beihai Health School, Guangxi, People's Republic of China.
College of Computer Science and Engineering, Northwest Normal University, Lanzhou, People's Republic of China.
Cyberpsychol Behav Soc Netw. 2021 Jan;24(1):56-62. doi: 10.1089/cyber.2019.0762. Epub 2020 Nov 18.
Few studies have simultaneously examined the underlying mechanisms of the link between violent video games exposure (VVGE) and aggression (as proposed by different theories) to examine how they explain the relationship between the concepts as independent-dependent variables. This study used a multi-informant design to examine the relationship between VVGE and the functions (proactive and reactive) of aggressive behaviors by comparing three mediating mechanisms: anger, moral disengagement, and cognitive impulsivity. The sample consisted of 2,095 Chinese children and adolescences (48.9 percent girls; = 11.12 years, = 1.70) and their mothers. After controlling for age, gender, socioeconomic status, child maltreatment, and problematic traits, structural equation modeling indicated that anger and moral disengagement play mediating roles between VVGE and proactive and reactive aggression, but cognitive impulsivity only plays a mediating role between VVGE and reactive aggression. The discussion emphasizes the importance of creating prevention programs for anger, moral disengagement, and cognitive impulsivity to break the VVGE-to-aggression cycle, and provides suggestions for future research.
很少有研究同时考察暴力视频游戏暴露(VVGE)与攻击性之间的潜在机制(如不同理论所提出的),以检验它们如何解释作为独立因变量的这两个概念之间的关系。本研究采用多信息源设计,通过比较三种中介机制(愤怒、道德脱离和认知冲动),考察了 VVGE 与攻击性行为的功能(主动和被动)之间的关系。样本包括 2095 名中国儿童和青少年(48.9%为女孩;年龄均值=11.12 岁,标准差=1.70)及其母亲。在控制年龄、性别、社会经济地位、儿童虐待和问题特质后,结构方程模型表明,愤怒和道德脱离在 VVGE 与主动和被动攻击性之间起着中介作用,但认知冲动仅在 VVGE 与反应性攻击性之间起着中介作用。讨论强调了制定针对愤怒、道德脱离和认知冲动的预防计划以打破 VVGE-攻击性循环的重要性,并为未来的研究提供了建议。