• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

从纵向社会网络角度看青少年接触暴力视频游戏与攻击行为的关系。

A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression.

机构信息

Behavioural Science Institute, Radboud University, Nijmegen, The Netherlands.

出版信息

Cyberpsychol Behav Soc Netw. 2021 Jan;24(1):24-31. doi: 10.1089/cyber.2019.0776.

DOI:10.1089/cyber.2019.0776
PMID:33434092
Abstract

Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences play a role in spreading violent video game exposure (VVE) and aggression. It has been suggested that adolescents' aggression increases because of their friend's exposure to violent video games. This study tests this suggestion by using longitudinal social network analyses to investigate selection and socialization of aggression owing to VVE. A total of 796 adolescents from 34 different classrooms were followed from grade 7 to grade 8 ( = 12.60 years, 51 percent male adolescents). Exposure to violent video games, physical aggression, and within-classroom friendships were assessed at both time points. Data were analyzed by means of stochastic actor-based modeling in RSiena to estimate the effects of VVE and aggressive behavior on changes in friendships (selection), and the effects of friendships on changes in participants' VVE and aggressive behavior (socialization). Results showed homotypic selection effects, that is, adolescents became friends with peers who were similar in aggression and similar in violent video game exposure. Furthermore, there was a homotypic socialization effect, as friends became more similar in aggression over time. Friends did not become more similar in VVE over time. Violent games played by friends did not increase adolescents' own aggressive behavior. This suggests that concerns about peer influences on violent video games are unwarranted. Future studies on socialization processes of VVE should focus on influences from closest friends and investigate behavior during actual play.

摘要

青少年将玩电子游戏作为一种社交休闲活动,但尚不清楚同伴影响是否在传播暴力电子游戏暴露(VVE)和攻击性方面发挥作用。有人认为,由于朋友接触到暴力电子游戏,青少年的攻击性会增强。本研究通过使用纵向社会网络分析来检验这一假设,即由于 VVE,青少年的攻击性是由于选择和社会化而增加。共有 796 名来自 34 个不同教室的青少年从 7 年级到 8 年级( = 12.60 岁,51%为男性青少年)进行了随访。在两个时间点评估了暴力电子游戏的暴露、身体攻击和课堂内友谊。通过 RSiena 中的随机演员基础模型分析来分析数据,以估计 VVE 和攻击行为对友谊变化(选择)的影响,以及友谊对参与者 VVE 和攻击行为变化(社会化)的影响。结果显示同型选择效应,即青少年与在攻击性和暴力电子游戏暴露方面相似的同伴成为朋友。此外,还存在同型社会化效应,即随着时间的推移,朋友在攻击性方面变得更加相似。随着时间的推移,朋友在 VVE 方面并没有变得更加相似。朋友玩的暴力游戏并没有增加青少年自身的攻击行为。这表明,对同伴对暴力电子游戏影响的担忧是没有根据的。未来关于 VVE 社会化过程的研究应关注最亲密朋友的影响,并研究实际游戏中的行为。

相似文献

1
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression.从纵向社会网络角度看青少年接触暴力视频游戏与攻击行为的关系。
Cyberpsychol Behav Soc Netw. 2021 Jan;24(1):24-31. doi: 10.1089/cyber.2019.0776.
2
Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads.误伤:接触暴力电子游戏对青少年友谊二元组中攻击性行为的纵向影响。
Aggress Behav. 2018 May;44(3):257-267. doi: 10.1002/ab.21748. Epub 2018 Jan 24.
3
A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement.一项关于中国青少年接触暴力视频游戏与攻击行为之间关系的纵向研究:道德脱离的中介作用。
Dev Psychol. 2019 Jan;55(1):184-195. doi: 10.1037/dev0000624. Epub 2018 Oct 18.
4
A longitudinal study of the association between violent video game play and aggression among adolescents.一项关于青少年玩暴力视频游戏与攻击性之间关联的纵向研究。
Dev Psychol. 2012 Jul;48(4):1044-57. doi: 10.1037/a0026046. Epub 2011 Oct 31.
5
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players.孤独的游戏玩家:社会排斥预示着青少年玩家对暴力电子游戏的偏好,并助长其攻击倾向。
Aggress Behav. 2018 Mar;44(2):113-124. doi: 10.1002/ab.21735. Epub 2017 Oct 20.
6
The contagious impact of playing violent video games on aggression: Longitudinal evidence.玩暴力视频游戏对攻击行为的传染性影响:纵向证据。
Aggress Behav. 2019 Nov;45(6):635-642. doi: 10.1002/ab.21857. Epub 2019 Aug 13.
7
The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study.暴力视频游戏暴露、个性和偏差同伴在青少年攻击行为中的作用:一项两波纵向研究。
Cyberpsychol Behav Soc Netw. 2021 Jan;24(1):32-40. doi: 10.1089/cyber.2020.0030. Epub 2020 Dec 1.
8
Longitudinal effects of violent video games on aggression in Japan and the United States.暴力电子游戏对日本和美国攻击性的纵向影响。
Pediatrics. 2008 Nov;122(5):e1067-72. doi: 10.1542/peds.2008-1425.
9
Demolishing the competition: the longitudinal link between competitive video games, competitive gambling, and aggression.摧毁竞争:竞争性电子游戏、竞争性赌博和攻击行为之间的纵向联系。
J Youth Adolesc. 2013 Jul;42(7):1090-104. doi: 10.1007/s10964-013-9952-2. Epub 2013 Apr 18.
10
Does playing violent video games cause aggression? A longitudinal intervention study.玩暴力视频游戏会导致攻击行为吗?一项纵向干预研究。
Mol Psychiatry. 2019 Aug;24(8):1220-1234. doi: 10.1038/s41380-018-0031-7. Epub 2018 Mar 13.

引用本文的文献

1
Cyberbullying Perpetration and Socio-Behavioral Correlates in Italian and Spanish Preadolescents: A Cross-National Study and Serial Mediation Analysis.意大利和西班牙青春期前儿童的网络欺凌行为及其社会行为关联:一项跨国研究与系列中介分析
Int J Environ Res Public Health. 2025 Mar 7;22(3):389. doi: 10.3390/ijerph22030389.
2
Friend Emotional Support and Dynamics of Adolescent Socioemotional Problems.朋友情感支持与青少年社会情绪问题的动态关系。
J Youth Adolesc. 2024 Dec;53(12):2732-2745. doi: 10.1007/s10964-024-02025-3. Epub 2024 Jun 6.
3
The Effect of Violent and Melodrama Movies on Risky Decision-making and Behavioral Inhibition in Adolescents.
暴力及情节剧类电影对青少年风险决策和行为抑制的影响。
Basic Clin Neurosci. 2022 Nov-Dec;13(6):765-776. doi: 10.32598/bcn.2021.194.4. Epub 2022 Nov 1.
4
The association between violent video game exposure and sub-types of school bullying in Chinese adolescents.中国青少年接触暴力电子游戏与校园欺凌亚型之间的关联。
Front Psychiatry. 2022 Nov 16;13:1026625. doi: 10.3389/fpsyt.2022.1026625. eCollection 2022.
5
Violent Video Game Exposure and Problem Behaviors among Children and Adolescents: The Mediating Role of Deviant Peer Affiliation for Gender and Grade Differences.暴力视频游戏暴露与儿童和青少年问题行为:性别和年级差异的偏差同伴认同的中介作用。
Int J Environ Res Public Health. 2022 Nov 21;19(22):15400. doi: 10.3390/ijerph192215400.
6
Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test.波兰版游戏障碍测试的心理测量评估与性别不变性
Int J Ment Health Addict. 2022 Oct 5:1-24. doi: 10.1007/s11469-022-00929-4.