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相对剥夺感如何增加攻击行为:在游戏任务中探索资源稀缺性、剥夺强度和制裁的调节作用。

How relative deprivation increases aggressive behavior: Exploring the moderating roles of resource scarcity, deprivation intensity, and sanctions in a game task.

机构信息

Department of Psychology, University of Trier, Trier, Germany.

出版信息

Aggress Behav. 2021 Mar;47(2):215-225. doi: 10.1002/ab.21940. Epub 2020 Nov 26.

Abstract

The present work investigated the influence of experimentally manipulated relative deprivation (RD) on aggressive behavior in a game context. Participants experienced personal RD as the difference between own rewards and the rewards of a fictitious other player. Going beyond previous research, three yet-unexplored moderators of the RD-aggression link were experimentally tested: In Experiment 1 (N = 157), we tested the effect of the scarcity of resources one is deprived of, and the intensity of the RD experience in terms of the magnitude of the disadvantaged comparison. In Experiment 2 (N = 195), we investigated whether aggressive behavior is influenced by imposing possible or actual sanctions (i.e., costs) for aggression. The results show effects on aggressive behavior toward the other player that were mediated by the personal perception of RD and that only actual but not possible costs eliminated this indirect effect. Implications for the aggression-related behavioral consequences of RD are discussed.

摘要

本研究旨在探讨实验操控的相对剥夺(RD)对游戏情境中攻击行为的影响。参与者体验到个人 RD 是自身奖励与虚构其他玩家奖励之间的差异。本研究超越了以往的研究,实验测试了 RD-攻击关系的三个尚未探索的调节因素:在实验 1(N=157)中,我们测试了被剥夺资源的稀缺性以及 RD 体验的强度(即不利比较的幅度)的影响。在实验 2(N=195)中,我们调查了对攻击施加可能或实际制裁(即成本)是否会影响攻击行为。结果表明,对其他玩家的攻击行为存在影响,这种影响是通过个人对 RD 的感知来介导的,只有实际的而非可能的成本才能消除这种间接影响。讨论了 RD 对与攻击行为相关的行为后果的影响。

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