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在虚拟现实中结合动态被动触觉和触觉重定向以增强触觉反馈。

Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality.

出版信息

IEEE Trans Vis Comput Graph. 2021 May;27(5):2627-2637. doi: 10.1109/TVCG.2021.3067777. Epub 2021 Apr 15.

Abstract

To provide immersive haptic experiences, proxy-based haptic feedback systems for virtual reality (VR) face two central challenges: (1) similarity, and (2) colocation. While to solve challenge (1), physical proxy objects need to be sufficiently similar to their virtual counterparts in terms of haptic properties, for challenge (2), proxies and virtual counterparts need to be sufficiently colocated to allow for seamless interactions. To solve these challenges, past research introduced, among others, two successful techniques: (a) Dynamic Passive Haptic Feedback (DPHF), a hardware-based technique that leverages actuated props adapting their physical state during the VR experience, and (b) Haptic Retargeting, a software-based technique leveraging hand redirection to bridge spatial offsets between real and virtual objects. Both concepts have, up to now, not ever been studied in combination. This paper proposes to combine both techniques and reports on the results of a perceptual and a psychophysical experiment situated in a proof-of-concept scenario focused on the perception of virtual weight distribution. We show that users in VR overestimate weight shifts and that, when DPHF and HR are combined, significantly greater shifts can be rendered, compared to using only a weight-shifting prop or unnoticeable hand redirection. Moreover, we find the combination of DPHF and HR to let significantly larger spatial dislocations of proxy and virtual counterpart go unnoticed by users. Our investigation is the first to show the value of combining DPHF and HR in practice, validating that their combination can better solve the challenges of similarity and colocation than the individual techniques can do alone.

摘要

为了提供沉浸式触觉体验,虚拟现实 (VR) 的基于代理的触觉反馈系统面临两个核心挑战:(1) 相似性,(2) 同置性。在解决挑战 (1) 时,物理代理对象需要在触觉属性方面与虚拟对应物足够相似,而在解决挑战 (2) 时,代理和虚拟对应物需要足够同置,以允许无缝交互。为了解决这些挑战,过去的研究引入了两种成功的技术:(a) 动态被动触觉反馈 (DPHF),一种基于硬件的技术,利用在 VR 体验期间自适应其物理状态的驱动道具,以及 (b) 触觉重定向,一种基于软件的技术,利用手部重定向来弥合真实和虚拟物体之间的空间偏移。这两个概念迄今为止从未结合过进行研究。本文提出了将这两种技术结合起来,并报告了位于概念验证场景中的感知和心理物理实验的结果,该场景侧重于对虚拟重量分布的感知。我们表明,在 VR 中,用户会高估重量转移,并且当 DPHF 和 HR 结合使用时,可以比仅使用重量转移道具或难以察觉的手部重定向渲染出更大的转移。此外,我们发现 DPHF 和 HR 的组合让用户察觉不到代理和虚拟对应物的更大空间错位。我们的调查是第一个展示在实践中结合 DPHF 和 HR 的价值的调查,验证了它们的组合比单独的技术更能解决相似性和同置性挑战。

相似文献

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Propping Up Virtual Reality With Haptic Proxies.用触觉代理支撑虚拟现实。
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Survey on Hand-Based Haptic Interaction for Virtual Reality.基于手的虚拟现实触觉交互调查。
IEEE Trans Haptics. 2023 Apr-Jun;16(2):154-170. doi: 10.1109/TOH.2023.3266199. Epub 2023 Jun 20.

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