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虚拟现实中交互式行走的触觉踝关节平台。

Haptic Ankle Platform for Interactive Walking in Virtual Reality.

出版信息

IEEE Trans Vis Comput Graph. 2022 Dec;28(12):3974-3985. doi: 10.1109/TVCG.2021.3111675. Epub 2022 Oct 26.

Abstract

This article presents an impedance type ankle haptic interface for providing users with an immersive navigation experience in virtual reality (VR). The ankle platform, actuated by an electric motor with feedback control, enables the use of foot-tapping gestures to create a walking experience like a real one and to haptically render different types of walking terrains. Experimental studies demonstrated that the interface can be easily used to generate virtual walking and is capable of rendering terrains, such as hard and soft surfaces, and multi-layer complex dynamic terrains. The designed system is a seated-type VR locomotion interface, therefore allowing its user to maintain a stable seated posture to comfortably navigate a virtual scene.

摘要

本文提出了一种基于阻抗的踝关节触觉界面,用于为虚拟现实(VR)中的用户提供沉浸式导航体验。踝关节平台由带反馈控制的电动机构驱动,允许使用脚踏式手势来创建类似于真实的行走体验,并触觉呈现不同类型的行走地形。实验研究表明,该界面可以很容易地用于生成虚拟行走,并能够呈现地形,如硬面和软面,以及多层复杂动态地形。设计的系统是一种坐姿式 VR 运动界面,因此允许用户保持稳定的坐姿,舒适地浏览虚拟场景。

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