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支持产业提供有关“与、由和为”幼儿使用数字技术服务的在线工具的参与式设计:研究方案、设计和方法

Rationale, Design and Methods Protocol for Participatory Design of an Online Tool to Support Industry Service Provision Regarding Digital Technology Use 'with, by and for' Young Children.

机构信息

Institute for Learning Sciences and Teacher Education, Australian Catholic University, Melbourne 3065, Australia.

School of Education, Faculty of Arts and Education, Deakin University, Geelong 3217, Australia.

出版信息

Int J Environ Res Public Health. 2020 Nov 27;17(23):8819. doi: 10.3390/ijerph17238819.

DOI:10.3390/ijerph17238819
PMID:33261066
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7730525/
Abstract

Adults who educate and care for young children are exposed to mixed-messages about what is in the best interests of young children in digital society. Such mixed-messaging makes adult decision-making about technology use in the best interests of young children hard to achieve. This project addresses this problem by working with leading organisations providing services related to quality digital media production, online-safety education, digital play and digital parenting. Using a Participatory Design approach, families, educators, industry partners and researchers will conduct mixed-methods investigations concerning: Relationships; Health and Well-being; Citizenship; and Play and Pedagogy to identify practices concerning technology use 'with, by and for' young children. Iterative design cycles will develop an Online Tool to support organisations providing services to young children and the adults responsible for their education and care. As society becomes more digital families and educators need new knowledge about what people do in digital society to inform their decision-making. This project will support organisations to use an empirically informed approach to service provision regarding using technologies in the best interests of young children.

摘要

教育和照顾幼儿的成年人会接触到关于数字社会中什么最符合幼儿利益的混合信息。这种混合信息使得成年人难以做出符合幼儿利益的最佳技术使用决策。该项目通过与提供与优质数字媒体制作、在线安全教育、数字游戏和数字育儿相关服务的领先组织合作,解决了这个问题。该项目采用参与式设计方法,让家庭、教育工作者、行业合作伙伴和研究人员共同对以下方面进行混合方法调查:关系、健康和福祉、公民身份、游戏和教学法,以确定与幼儿“共同使用、由幼儿使用和为幼儿使用”技术的实践。迭代设计周期将开发一个在线工具,以支持为幼儿提供服务的组织以及负责他们教育和照顾的成年人。随着社会的数字化程度越来越高,家庭和教育工作者需要了解人们在数字社会中所做的事情,以便为他们的决策提供信息。该项目将支持组织采用一种基于经验的方法来提供服务,以确保在符合幼儿利益的前提下使用技术。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f91/7730525/23021ac9b726/ijerph-17-08819-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f91/7730525/9438d4785712/ijerph-17-08819-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f91/7730525/23021ac9b726/ijerph-17-08819-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f91/7730525/9438d4785712/ijerph-17-08819-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6f91/7730525/23021ac9b726/ijerph-17-08819-g002.jpg

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Conflicting Guidelines on Young Children's Screen Time and Use of Digital Technology Create Policy and Practice Dilemmas.关于幼儿屏幕时间和数字技术使用的相互冲突的指导方针引发了政策和实践困境。
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