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欧洲青少年 binge drinking(狂饮)行为的变化是否是由电脑游戏的变化所驱动?

Are changes in binge drinking among European adolescents driven by changes in computer gaming?

机构信息

Department of Alcohol, Tobacco and Drugs, Norwegian Institute of Public Health, Oslo, Norway.

出版信息

Drug Alcohol Rev. 2021 Jul;40(5):808-816. doi: 10.1111/dar.13226. Epub 2020 Dec 13.

Abstract

INTRODUCTION

There is currently no good explanation for the decline in adolescent drinking reported for many Western countries in recent years. As modern computer gaming is highly exciting and socially rewarding, it may function as a substitute for adolescent binge drinking. We hypothesized a negative correlation between country-level changes in computer gaming and binge drinking.

METHODS

We analysed within-country changes based on data from 15-16 year-old pupils (n = 517 794) participating in the European School Survey Project on Alcohol and Drugs from 1995 to 2015. Binge drinking in the last 30 days (5+ units on one occasion) was regressed on frequency of computer gaming and three control variables measuring the frequency of engagement in other hobbies, reading books and going out (to a disco, cafe, etc.).

RESULTS

Descriptive data showed no general decline in binge drinking across European countries. In contrast to our prediction, the association between binge drinking and computer gaming was not negative [b = 0.26, one-sided 95% confidence interval (-∞, 0.47), P = 0.98, Bayes Factor = 0.21]. We found the same pattern of result in a secondary analysis on six Nordic countries that have experienced declines in adolescent drinking recent years. In analyses with covariates reflecting engagement in other activities, we only observed statistical evidence for an effect of going out.

DISCUSSION AND CONCLUSIONS

A substantial decline in adolescent binge drinking during the years 1995-2015 is only evident in some European countries, and it is likely not caused by increased computer gaming.

摘要

引言

近年来,许多西方国家报告青少年饮酒量下降,但目前对此尚无很好的解释。由于现代电脑游戏令人高度兴奋且具有社交回报,它可能成为青少年狂饮的替代品。我们假设,国家层面上电脑游戏的变化与狂饮之间存在负相关关系。

方法

我们根据 1995 年至 2015 年间参与欧洲学校酒精和毒品调查项目的 15-16 岁学生(n=517794 人)的数据,分析了国内变化。在过去 30 天内狂饮(一次性饮酒 5 个单位以上)与电脑游戏频率以及衡量其他三种爱好(阅读、看书和外出活动,如去迪斯科舞厅、咖啡馆等)频率的三个控制变量进行回归分析。

结果

描述性数据显示,欧洲各国的狂饮行为并没有普遍减少。与我们的预测相反,狂饮与电脑游戏之间的关联并非负面的[β=0.26,单侧 95%置信区间(-∞,0.47),P=0.98,贝叶斯因子=0.21]。我们在最近几年青少年饮酒量下降的六个北欧国家的二次分析中发现了相同的结果模式。在包含反映其他活动参与度的协变量的分析中,我们仅观察到外出活动的影响具有统计学意义。

讨论与结论

1995 年至 2015 年间,青少年狂饮行为的大幅下降仅在一些欧洲国家明显,而且不太可能是由于电脑游戏的增加所致。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a946/8359141/e550feb01e88/DAR-40-808-g001.jpg

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